BAAI Embodied AI

BAAI Embodied AI Embodied Intelligence One-Stop Platform : An end-to-end, closed-loop system covering data collection, data annotation, data management, model training, etc.

🚀 BAAI Launches Robo X Studio V2.0: The BAAI One-Stop Embodied Intelligence PlatformEmbodied AI is moving beyond impress...
09/07/2026

🚀 BAAI Launches Robo X Studio V2.0: The BAAI One-Stop Embodied Intelligence Platform

Embodied AI is moving beyond impressive demos and into real-world deployment.

But building robots that can reliably perceive, reason, and act in complex environments requires much more than powerful foundation models. Success depends on an end-to-end infrastructure that connects data production, model training, deployment, and evaluation into one seamless workflow.

Today, Embodied AI developers still face three major challenges:

🔹 Fragmented data standards make it difficult to integrate heterogeneous datasets across different robot embodiments.

🔹 Disconnected engineering workflows create unnecessary complexity between data processing, training, inference, and deployment.

🔹 Lack of standardized evaluation makes it difficult to objectively measure model performance and bridge the gap between simulation and real-world robots.

These challenges translate into everyday questions:

How do you validate the quality of collected data?

How do you convert different embodied datasets into a unified training format?

How do you launch large-scale training efficiently?

How do you deploy inference services?

How do you evaluate model performance with standardized benchmarks?

How do simulation results accelerate real-world robot iteration?

To address these challenges, the Beijing Academy of Artificial Intelligence (BAAI) developed Robo X Studio—the BAAI One-Stop Embodied Intelligence Platform, providing an end-to-end development workflow for Embodied AI.

Supporting multiple robot embodiments and mainstream hardware solutions, Robo X Studio integrates the entire development lifecycle, including:

âś… Task Planning

âś… Data Collection

âś… Data Quality Inspection

âś… Data Annotation

âś… Dataset Management

âś… Model Training

âś… Model Deployment

âś… Model Evaluation

🎉 What's New in Robo X Studio V2.0?
âś… End-to-End Data Quality Assurance

Ensure data quality throughout the entire production pipeline.

Robo X Studio V2.0 introduces more than 30 built-in quality inspection operators for video inspection, motion dataset validation, and automated quality checks. Configurable inspection rules, automatic reports, and real-time collaboration between collection, inspection, and annotation help developers build reliable datasets at scale.

âś… Native Training & Inference on Domestic AI Chips

Powered by the FlagScale training and inference framework, Robo X Studio V2.0 supports multiple domestic AI accelerators while integrating data, algorithms, and state-of-the-art embodied AI models into one unified platform.

Cloud-integrated resource scheduling and observable training pipelines significantly reduce engineering complexity while improving efficiency and hardware utilization.

âś… Integrated Training & Evaluation Workflow

Training and evaluation are no longer separate processes.

The platform provides a complete simulation evaluation workflow covering scenario generation, model inference, benchmark testing, capability analysis, and visualized evaluation reports.

Developers can quickly identify performance bottlenecks and continuously optimize model performance with standardized metrics.

âś… One-Click Training with Unified Open Datasets

Open-source embodied datasets often come in incompatible formats.

Robo X Studio V2.0 converts five major open datasets—including RoboCOIN, RoboMIND, AgiBotWorld, LET, and 10Kh-RealOmni-OpenData—into the unified LeRobot 3.0 format.

Together they provide:

📦 ~10 TB of data

🤖 700+ embodied tasks

⏱️ ~40,000 hours of real-world robot demonstrations

With unified dataset management, automated format conversion, and one-click training, developers can immediately start building models instead of spending weeks preparing data.

Build Faster. Iterate Smarter.

From data collection and quality validation to training, deployment, and evaluation, Robo X Studio V2.0 transforms fragmented engineering workflows into a unified, reusable, observable, and scalable development platform.

No more writing repetitive data conversion scripts.

No more stitching together disconnected toolchains.

No more relying solely on demo videos to judge model performance.

Instead, developers can focus on what matters most—building better Embodied AI.

Whether you're conducting embodied AI research, collecting robot data, training foundation models, evaluating algorithms, or deploying robots into real-world applications, Robo X Studio V2.0 provides the infrastructure to accelerate your journey.

👉 Get started today:
https://ei2data.baai.ac.cn/home

22/06/2026

BAAI Conference 2026 Successfully Concludes: AI Evolves Toward "World Models" — The Future is Here!

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17/06/2026

Robot Cleaning

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16/06/2026

Robot Flower Arrangement

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15/06/2026

Playing Ping Pong with Robots

The 8th   Conference is coming.Core Tracks Highlights👇📍 Beijing · Zhongguancun Innovation Center | June 12-13🏆 Turing Aw...
06/06/2026

The 8th Conference is coming.
Core Tracks Highlights👇
📍 Beijing · Zhongguancun Innovation Center | June 12-13
🏆 Turing Award laureates & China’s top large-model elites gather together.
🤖 Core tech focus: World Models & Agents, the next frontier of AI.
đź’ˇTwo new flagship sessions: AI-Native Education & Token Economy.
🎧 First-ever on-site AI Agent conference companion — real-time listening & summarization.
25 forums & 200+ speeches.
⚡ Featured Tracks 👇
âś… World Model
âś… CEO Forum of Embodied AI Industry
âś… Agent for Science
âś… AI Native Education
âś… Large Model Industry
âś… Embodied AI and Humanoid Robots
âś… Token Economy & OPC
âś… AI Recursive Self-Improvement.....
An open, forward-looking gathering for exploring the future of general intelligence.
Register & view full agenda:
https://2026.baai.ac.cn

15/05/2026

Introducing ExoActor: Exocentric Video Generation as Generalizable Interactive Humanoid Control

How can humanoid robots learn rich interactions with the world — without relying on massive task-specific robot datasets?

ExoActor explores a new direction:
using third-person video generation as a unified interface for humanoid control.

Given a task instruction and scene context, ExoActor generates plausible interaction videos that implicitly model:
→ robot behavior
→ object interaction
→ environmental dynamics
→ task intent

These generated videos are then transformed into executable humanoid motions through motion estimation and a general whole-body controller.

Instead of directly supervising robot actions, ExoActor leverages the generative prior of large-scale video models to model interaction-rich behaviors.

The result:
generalizable humanoid behaviors in unseen scenarios — without additional real-world data collection.

ExoActor explores a scalable path toward interaction-centric humanoid intelligence, where video generation becomes part of the control pipeline itself.

15/05/2026

BifrostUMI: Bridging Robot-Free Demonstrations and Humanoid Whole-Body Manipulation

Introducing BifrostUMI: Bridging Robot-Free Demonstrations and Humanoid Whole-Body Manipulation

Scaling humanoid whole-body visuomotor learning requires massive amounts of high-quality interaction data. However, most current data collection pipelines still rely heavily on robot teleoperation — often limited by expensive hardware setups, low accessibility, and inefficient operation.

Inspired by UMI, we present BifrostUMI — a portable, efficient, and robot-free data collection framework designed for humanoid robots.

BifrostUMI uses lightweight VR devices to capture natural human demonstrations as sparse keypoint trajectories while simultaneously recording wrist-mounted visual observations.

These multimodal signals are used to train a high-level policy that predicts future keypoint trajectories conditioned on visual inputs. Through a robust retargeting pipeline, the predicted trajectories are mapped onto humanoid morphology and executed via a whole-body controller.

This enables agile and diverse human behaviors to transfer naturally from human demonstrations to humanoid embodiments — without relying on traditional teleoperation systems.

We validate the framework across multiple experimental scenarios, demonstrating the effectiveness and versatility of robot-free humanoid data collection for whole-body manipulation.

OmniUMI: Towards Physically Grounded Robot Learning via Human-Aligned Multimodal InteractionMost robot learning systems ...
12/05/2026

OmniUMI: Towards Physically Grounded Robot Learning via Human-Aligned Multimodal Interaction

Most robot learning systems still rely mainly on vision.

But contact-rich manipulation depends on:
→ touch
→ force
→ interaction dynamics

Without grounded physical feedback, teleoperation users tend to overcompensate during contact, leading to unstable force patterns and inefficient demonstrations.

OmniUMI introduces:
• RGB + depth
• tactile sensing
• grasping force
• external interaction wrench
• bilateral force feedback

within a compact handheld interface designed for collection–deployment consistency.

A key idea:
reuse the same motorized gripper across both demonstration and deployment to preserve physically grounded multimodal consistency.

Toward scalable contact-rich robot learning.

30/04/2026

"Historical Review: Embodied Intelligence Platform Integrates Pika Multimodal Data Solution"

゚viralシ

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