Owl Creek Technologies

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Owl Creek Technologies We provide hardware & software solutions for 3D visualization for professionals, medical, education and relaxation.

01/02/2026

“Gaming Lens: Dark OPS - SFFMR” Coming Soon

09/10/2025
05/22/2025

Latest 3DGS Postshot capture from the game “Clair Obscur: Expedition 33” brought into UE 5.5.4 with some “friends.”

If you have followed some of my post, I have been using Otis_INF Photo Tools to create camera tracks and then record them in realtime using NVIDIA vidcap tool*. From there I edit then import it into Jawset Postshot. Praise to Jawset for constantly updating their Splat tool AND including an Adobe Premiere/After Effect plugin and an Unreal plugin for UE 5.4 and UE 5.5. Sadly, until last week, the UE plugin did not render properly in camera or via the video output tools (legacy or the new ) Happy to say this is now fixed, but still some quirks with its positioning in the level (its origin does not correspond with origin you created the Postshot editor at 0/0/0 in the level editor). Another issue, is in how the Postshot captures volumetric fog, which is used a lot in these games (notorious in the Silent Hill 2 Remake) and more importantly in how it effects occlusion in the UE engine. Which is seen in dips in brightness and abrupt shifts in focus. With a little more cleanup of the splat, this would have helped but still for quick test and render it was pretty much WYSIWYG.

Notable in this video is the use of animated characters made available by EPIC from their defunct RPG “Paragon” and a Meta Human using their offset capture process to look like my wife (I have been working on an AI Therapist, which is modeled after her — a psychotherapist of over 35 years). Lighting included a SkyLight and Directional light to match the lighting (for the most part) in the 3DGS and a Reflection sphere, but chose to use Lumen GL and Reflections from the scene itself which now seems to capture the 3DGS.

Alternate title “Every Expedition Needs a Therapist”

PS I do have several “Real World” captures I have done that I will be sharing soon, along with my workflow using an iPhone 16 Pro and the Black Magic Camera App.

05/18/2025

The Last of Us 2: Remastered “Happy Birthday Kiddo” Gaussian Splat

In the game from Naughty Dog, LLC “The Last of Us 2: Remastered” there is flashback to a scene that continues to show the relationship between Joel and Ellie, and the love a father would have for his daughter be it biological, step or in this case — adopted. It, in my opinion is the reason “The Last of Us” series is so engaging, if not touching. It appears that in tonight’s episode on HBO/Max this scene is recreated, so it will be cool to compare the game versus the live action version.

Technical Notes:
If you have created a Guassian Splat ( ), you know that you need a series of images that overlap to create a point cloud that becomes the basis for the radiant rays rendered to represent what the eye would see from that vantage point. With that in mind, I wanted to see if I could capture video of a camera on a programmed track inside a very tight space inside the video game using photo tools, NVIDIA Video Capture (at game resolution @ 120fps/120bps) as a .MP4, then into for training, editing, .ply export and video. The video was brought into Black Magic where I edited and added audio from the game as well as adding a camera ‘shake’ effect during the launch. The .ply file was brought into , that similar camera track was added and exported as HTML folder which can be viewed here -

https://owlcreek.tech/3dgs/TLOU2_HappyBirthdayKiddo/

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Portland, OR
97086-97299

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