02/10/2026
Deep Reality Display®, but make it arcade.
The ’90s changed how driving looked on screen. Early 3D racing games introduced a visual language built around digital speedometers, mini-maps and bright directional cues — giving drivers all the essential information without taking them out of the action.
So we imagined what Deep Reality Display® could have looked like in the ’90s — borrowing digital speedometers, mini-maps, bold directional cues and game-like graphics from the racing games of the era.
Long before these elements started appearing in real cars, a generation was already used to seeing driving data layered directly over the road — on computer screens and gaming consoles.
Deep Reality Display®, but make it early digital.
In the 1980s, early computer interfaces were dominated by text, simple graphics and the characteristic green glow of CRT displays. Primitive 3D was just beginning to emerge, while films like Tron turned wireframes and geometric digital worlds into a vision of the future.
This ’80s-inspired Deep Reality Display® picks up these details: text-based graphics, seven-segment displays, simple wireframes and numerical readouts instead of conventional gauges.
And all around — a dusty road through the American desert, the kind of place where an ’80s road movie could easily turn into a horror film.
Deep Reality Display®, but make it noir.
In the 1900s–1920s, automotive instruments were still closer to pieces of craftsmanship than purely functional interfaces. Speedometers were not yet standard, while odometers and fuel gauges were advanced features.
The visual language reflected that: serif typefaces, floral ornaments, elaborate patterns and even “miles per hour” instead of the compact “mph.”
This is how Deep Reality Display® might have looked back then — deliberately overdecorated, from patterned route lines to ornamental arrows.