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BOOKS OR NOVELS THAT CAN INSPIRE U FOR VIRTUAL REALITY OR TIME TRAVELLING  GIVEN BY ST HAWKINGS:-
16/01/2016

BOOKS OR NOVELS THAT CAN INSPIRE U FOR VIRTUAL REALITY OR TIME TRAVELLING GIVEN BY ST HAWKINGS:-

Movies u must watch to explore urs virtual reality:-
16/01/2016

Movies u must watch to explore urs virtual reality:-

There are many movies that can give u many inffo regarding to counter earth like-     Another Earth
16/01/2016

There are many movies that can give u many inffo regarding to counter earth like- Another Earth

THE COUNTER EARTHThe concept of Counter-Earth is typically similar to that of parallel universes but is actually a disti...
16/01/2016

THE COUNTER EARTH

The concept of Counter-Earth is typically similar to that of parallel universes but is actually a distinct idea. A counter-earth is a planet that shares Earth's orbit but is on the opposite side of the Sun and therefore cannot be seen from Earth. There would be no necessity that such a planet would be like Earth in any way though typically in fiction, it is usually nearly identical to Earth. Since counter-earth is always within the universe (and the Solar System), travel to it can be accomplished with ordinary space travel.
Gerry and Sylvia Anderson used this conceit in their 1969 movie Doppelgänger (released outside Europe as Journey to the Far Side of the Sun), in which a counter-earth is detected by astronomers and a manned mission launched by a US-European space consortium to explore it.[citation needed]

THE HYPERSPACEPerhaps the most common use of the concept of a parallel universe in science fiction is the concept of hyp...
16/01/2016

THE HYPERSPACE

Perhaps the most common use of the concept of a parallel universe in science fiction is the concept of hyperspace. Used in science fiction, the concept of “hyperspace” often refers to a parallel universe that can be used as a faster-than-light shortcut for interstellar travel. Rationales for this form of hyperspace vary from work to work, but the two common elements are:
1. at least some (if not all) locations in the hyperspace universe map to locations in our universe, providing the "entry" and "exit" points for travellers.
2. the travel time between two points in the hyperspace universe is much shorter than the time to travel to the analogous points in our universe. This can be because of a different speed of light, different speed at which time passes, or the analogous points in the hyperspace universe simply being much closer to each other.
Sometimes "hyperspace" is used to refer to the concept of additional coordinate axes. In this model, the universe is thought to be "crumpled" in some higher spatial dimension and that traveling in this higher spatial dimension, a ship can move vast distances in the common spatial dimensions. An analogy is to crumple a newspaper into a ball and stick a needle straight through, the needle will make widely spaced holes in the two-dimensional surface of the paper. While this idea invokes a "new dimension", it is not an example of a parallel universe. It is a more scientifically plausible use of hyperspace. (See wormhole.)
While use of hyperspace is common, it is mostly used as a plot device and thus of secondary importance. While a parallel universe may be invoked by the concept, the nature of the universe is not often explored. So, while stories involving hyperspace might be the most common use of the parallel universe concept in fiction, it is not the most common source of fiction about parallel universes.

THE PARALLEL UNIVERSEA parallel universe is a theory of a self-contained separate reality co-existing with one's own. A ...
16/01/2016

THE PARALLEL UNIVERSE

A parallel universe is a theory of a self-contained separate reality co-existing with one's own. A specific group of parallel universes is called a "multiverse", although this term can also be used to describe the possible parallel universes that constitute reality. While the terms "parallel universe" and "alternative reality" are generally synonymous and can be used interchangeably in most cases, there is sometimes an additional connotation implied with the term "alternative reality" that implies that the reality is a variant of our own. The term "parallel universe" is more general, without any connotations implying a relationship, or lack of relationship, with our own universe. A universe where the very laws of natureare different – for example, one in which there are no Laws of Motion – would in general count as a parallel universe but not an alternative reality and a concept between both fantasy world and earth.
The actual quantum-mechanical hypothesis of parallel universes is "universes that are separated from each other by a single quantum event."

16/01/2016

THE 4D SPACE

In mathematics, four-dimensional space ("4D") is a geometric space with four dimensions. It typically is more specifical...
16/01/2016

In mathematics, four-dimensional space ("4D") is a geometric space with four dimensions. It typically is more specifically four-dimensional Euclidean space, generalizing the rules of three-dimensional Euclidean space. It has been studied by mathematicians and philosophers for over two centuries, both for its own interest and for the insights it offered into mathematics and related fields.
Algebraically, it is generated by applying the rules of vectors and coordinate geometry to a space with four dimensions. In particular a vector with four elements (a 4-tuple) can be used to represent a position in four-dimensional space. The space is a Euclidean space, so has a metric and norm, and so all directions are treated as the same: the additional dimension is indistinguishable from the other three.
In modern physics, space and time are unified in a four-dimensional Minkowski continuum called spacetime, whose metric treats the time dimension differently from the three spatial dimensions (see below for the definition of the Minkowski metric/pairing). Spacetime is not a Euclidean space.

3D projection of a tesseract undergoing asimple rotation in four dimensional space.

4D Space in mathematical form

Mathematically four-dimensional space is simply a space with four spatial dimensions, that is a space that needs four parameters to specify a point in it. For example, a general point might have position vector a, equal to

This can be written in terms of the four standard basis vectors (e1, e2, e3, e4), given by

so the general vector a is

Vectors add, subtract and scale as in three dimensions.
The dot product of Euclidean three-dimensional space generalizes to four dimensions as

It can be used to calculate the norm or length of a vector,

and calculate or define the angle between two vectors as

Minkowski spacetime is four-dimensional space with geometry defined by a nondegenerate pairing different from the dot product:

As an example, the distance squared between the points (0,0,0,0) and (1,1,1,0) is 3 in both the Euclidean and Minkowskian 4-spaces, while the distance squared between (0,0,0,0) and (1,1,1,1) is 4 in Euclidean space and 2 in Minkowski space; increasing actually decreases the metric distance. This leads to many of the well known apparent "paradoxes" of relativity.
The cross product is not defined in four dimensions. Instead the exterior product is used for some applications, and is defined as follows:

This is bivector valued, with bivectors in four dimensions forming a six-dimensional linear space with basis (e12, e13, e14, e23, e24, e34). They can be used to generate rotations in four dimensions.

THE VISUAL SCOPE OF 4D :-
Being three-dimensional, we are only able to see the world with our eyes in two dimensions. A four-dimensional being would be able to see the world in three dimensions. For example, it would be able to see all six sides of an opaque box simultaneously, and in fact, what is inside the box at the same time, just as we can see the interior of a square on a piece of paper. It would be able to see all points in 3-dimensional space simultaneously, including the inner structure of solid objects and things obscured from our three-dimensional viewpoint. Our brains receive images in the second dimension and use reasoning to help us "picture" three-dimensional objects. Stereographic projection of a Clifford torus: the set of points (cos(a), sin(a), cos(b), sin(b)), which is a subset of the 3-sphere.

27/07/2014

Parallel universes may be the backdrop to or the consequence of time travel, their most common use in fiction if the concept is central to the story. A seminal example of both is in Fritz Leiber's novel The Big Time where there's a war across time between two alternative futures manipulating history to create a timeline that results in or realizes their own world.

Time-travelers in fiction often accidentally or deliberately create alternative histories, such as in The Guns of the South by Harry Turtledove where the Confederate Army is given thousands of AK-47 rifles and ends up winning the American Civil War. (However, Ward Moore reversed this staple of alternative history fiction in his Bring the Jubilee (1953), where an alternative world where the Confederate States of America won the Battle of Gettysburg and the American Civil War is destroyed after a historian and time traveller from the defeated United States of that world travels back to the scene of the battle and, by inadvertently causing the death of the Confederate officer whose troops occupied Little Round Top, changes the result so that the Union forces are victorious.) The alternative history novel 1632 by Eric Flint explicitly states, albeit briefly in a prologue, that the time travelers in the novel (an entire town from West Virginia) have created a new and separate universe when they're transported into the midst of the Thirty Years' War in 17th century Germany. (This sort of thing is known as an ISOT among alternative history fans, after S. M. Stirling's Island in the Sea of Time: an ISOT is when territory or a large group of people is transported back in time to another historical period or place.)[citation needed]

Ordinarily, alternative histories are not technically parallel universes. The concepts are similar but there are significant differences. Where characters travel to the past, they may cause changes in the timeline (creating a point of divergence) that result in changes to the present. The alternative present will be similar in different degrees to the original present as would be the case with a parallel universe. The main difference is that parallel universes co-exist whereas only one history or alternative history can exist at any one moment. Another difference is that moving to a parallel universe involves some inter-dimensional travel whereas alternative histories involve some type of time travel. (However, since the future is only potential and not actual, it is often conceived that more than one future may exist simultaneously.)

The concept of "sidewise" time travel, a term taken from Murray Leinster's "Sidewise in Time", is often used to allow characters to pass through many different alternative histories, all descendant from some common branch point. Often worlds that are similar to each other are considered closer to each other in terms of this sidewise travel. For example, a universe where World War II ended differently would be "closer" to us than one where Imperial China colonized the New World in the 15th century. H. Beam Piper used this concept, naming it "paratime" and writing a series of stories involving the Paratime Police who regulated travel between these alternative realities as well as the technology to do so. Keith Laumer used the same concept of "sideways" time travel in his 1962 novel Worlds of the Imperium. More recently, novels such as Frederik Pohl's The Coming of the Quantum Cats and Neal Stephenson's Anathem explore human-scale readings of the "many worlds" interpretation of quantum mechanics, postulating that historical events or human consciousness spawns or allows "travel" among alternative universes.

Universe 'types' frequently explored in sidewise and alternative history works include worlds whose N***s won the Second World War, as in The Man in the High Castle by Philip K. Dick, SS-GB by Len Deighton, and Fatherland by Robert Harris, and worlds whose Roman Empire never fell, as in Roma Eterna by Robert Silverberg and Romanitas by Sophia McDougall. The novel Warlords of Utopia by Lance Parkin explored a multiverse in which the universes whose Rome never fell go to war with all those whose N***s won WWII. It fits loosely in the Faction Paradox series initiated by Lawrence Miles, several of whose novels featured an artificially created universe existing within another; specifically, within a bottle. Dead Romance explored the consequences of inhabitants of the 'real' universe entering the Universe-in-a-Bottle.

In Philip Pullman's trilogy His Dark Materials, the protagonist begins in world that is a Victorian counterpart to ours, although it takes place at the same time. It also appears that the Protestant Reformation never happened.

The short story "Rumfuddle" by Jack Vance features a doorway to an infinite number of universes at any given moment. Everyone on the planet can have their own private world. Some are inhabited by humans; on some, man doesn't exist. The trouble comes when some of the Rumfuddlers (who gather annually to see who can best mess around with what should be) play pranks on parallel worlds, such as switching the infant Adolf Hi**er with a baby from a Jewish couple, or putting together a football team made up of all of the great men in history.

Feel the real time traveling experience with the theory of parallel universe
27/07/2014

Feel the real time traveling experience with the theory of parallel universe

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