Game-ER Project

Indicazioni Sito Web

Game-ER Project GAME-ER is a 36-month project funded under the Horizon Europe program and the UKRI program.

The main objective of GAME-ER is researching how videogame clusters are born and how they are sustaining themselves. Leveraging this research, GAME-ER will create a series of policies and recommendations in the form of an Interactive Methodological Toolkit. Another goal is to conduct a comparative analysis of six European clusters: Lyon and Bordeaux, France; Brno, Czech Republic; Turin, Italy; Dundee, Scotland; Fundรฃo, Portugal. The consortium includes 15 partners from 8 diverse European countries. GAME-ER partners bring expertise in social sciences, policymaking, the third sector, business, and innovation.

11/09/2026

๐–๐ก๐ž๐ซ๐ž ๐š๐ซ๐ž ๐ญ๐ก๐ž ๐ž๐ฆ๐ž๐ซ๐ ๐ข๐ง๐  ๐ ๐š๐ฆ๐ž ๐œ๐ฅ๐ฎ๐ฌ๐ญ๐ž๐ซ๐ฌ ๐š๐œ๐ซ๐จ๐ฌ๐ฌ ๐„๐ฎ๐ซ๐จ๐ฉ๐žโ“

๐Ÿ—บ Through GAME-ERโ€™s data-driven mapping, we can see not only the major centres of the European video game industry, but also the smaller, emerging and dynamic clusters developing across Europe.
Understanding where these ecosystems are growing is an important step towards understanding how regions can support talent, innovation, entrepreneurship and sustainable growth in the video game sector.

In the webinar ๐˜”๐˜ข๐˜ฑ๐˜ฑ๐˜ช๐˜ฏ๐˜จ ๐˜ต๐˜ฉ๐˜ฆ ๐˜Œ๐˜ถ๐˜ณ๐˜ฐ๐˜ฑ๐˜ฆ๐˜ข๐˜ฏ ๐˜๐˜ช๐˜ฅ๐˜ฆ๐˜ฐ๐˜จ๐˜ข๐˜ฎ๐˜ฆ ๐˜๐˜ฏ๐˜ฅ๐˜ถ๐˜ด๐˜ต๐˜ณ๐˜บ: ๐˜๐˜ฏ๐˜ด๐˜ช๐˜จ๐˜ฉ๐˜ต๐˜ด ๐˜ข๐˜ฏ๐˜ฅ ๐˜”๐˜ฆ๐˜ต๐˜ฉ๐˜ฐ๐˜ฅ๐˜ฐ๐˜ญ๐˜ฐ๐˜จ๐˜ช๐˜ฆ๐˜ด, , leader of GAME-ERโ€™s WP2, discussed the projectโ€™s mapping approach and findings together with Giorgio Fazio from Creative Industries Policy and Evidence Centre and Pablo de la Nuez from FX Interactive, S.L..

๐Ÿค Together, they explored how GAME-ERโ€™s mapping is helping to uncover the structure, dynamics and diversity of Europeโ€™s video game ecosystems.
๐Ÿงฐ Explore the ๐—š๐—”๐— ๐—˜-๐—˜๐—ฅ ๐—œ๐—ป๐˜๐—ฒ๐—ฟ๐—ฎ๐—ฐ๐˜๐—ถ๐˜ƒ๐—ฒ ๐— ๐—ฒ๐˜๐—ต๐—ผ๐—ฑ๐—ผ๐—น๐—ผ๐—ด๐—ถ๐—ฐ๐—ฎ๐—น ๐—ง๐—ผ๐—ผ๐—น๐—ธ๐—ถ๐˜ and ๐ŸŽฅ Watch the full webinar: ๐™‡๐™ž๐™ฃ๐™ ๐™จ ๐™ž๐™ฃ ๐™—๐™ž๐™ค

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19/06/2026

๐Ÿ’ป ๐†๐€๐Œ๐„-๐„๐‘ ๐–๐„๐๐ˆ๐๐€๐‘๐’ ๐ŸŽ™
๐ŸŽฌ ๐™๐™ง๐™ค๐™ข ๐™™๐™–๐™ฉ๐™– ๐™ฉ๐™ค ๐™–๐™˜๐™ฉ๐™ž๐™ค๐™ฃ: ๐™€๐™ญ๐™ฅ๐™ก๐™ค๐™ง๐™ž๐™ฃ๐™œ ๐™ฉ๐™๐™š ๐™‚๐˜ผ๐™ˆ๐™€-๐™€๐™ ๐™„๐™ฃ๐™ฉ๐™š๐™ง๐™–๐™˜๐™ฉ๐™ž๐™ซ๐™š ๐™ˆ๐™š๐™ฉ๐™๐™ค๐™™๐™ค๐™ก๐™ค๐™œ๐™ž๐™˜๐™–๐™ก ๐™๐™ค๐™ค๐™ก๐™ ๐™ž๐™ฉ

๐Ÿš€ ๐˜ˆ๐˜ณ๐˜ฆ ๐˜บ๐˜ฐ๐˜ถ ๐˜ณ๐˜ฆ๐˜ข๐˜ฅ๐˜บ ๐˜ต๐˜ฐ ๐˜ต๐˜ถ๐˜ณ๐˜ฏ ๐˜ฆ๐˜ค๐˜ฐ๐˜ด๐˜บ๐˜ด๐˜ต๐˜ฆ๐˜ฎ ๐˜ฅ๐˜ข๐˜ต๐˜ข ๐˜ช๐˜ฏ๐˜ต๐˜ฐ ๐˜ช๐˜ฎ๐˜ฑ๐˜ข๐˜ค๐˜ต๐˜ง๐˜ถ๐˜ญ ๐˜ฑ๐˜ฐ๐˜ญ๐˜ช๐˜ค๐˜บ ๐˜ข๐˜ค๐˜ต๐˜ช๐˜ฐ๐˜ฏ?๐Ÿ’ก

๐Ÿ“ˆ The gaming industry is growing rapidly, but building a sustainable regional cluster requires the right tools. In our latest ๐—š๐—”๐— ๐—˜-๐—˜๐—ฅ ๐—ช๐—ฒ๐—ฏ๐—ถ๐—ป๐—ฎ๐—ฟ, we dive deep into a practical resource designed specifically for policymakers, decision-makers and industry leaders.

Watch the session to discover how the toolkit combines:
๐Ÿ”น Regional ecosystem mapping
๐Ÿ”น Analytical data & interactive visualisations
๐Ÿ”น Validated policy recommendations to strengthen creative industries

๐ŸŽ™ Featured Speakers from the GAME-ER Consortium:
๐Ÿ”ธ ๐— ๐—ถ๐—ฐ๐—ต๐—ฎ๐—น ๐—ฅ๐—ผ๐—ฐ๐—ต โ€“ Project Manager at Czech Game Developers Association
๐Ÿ”ธ ๐—”๐—ป๐—ฎ๐˜€๐˜๐—ฎ๐˜€๐—ถ๐—ฎ ๐—•๐—ฎ๐—ฟ๐—ฎ๐—ธ๐—ผ๐˜ƒ๐—ฎ โ€“ Project Manager at Czech Game Developers Association

Whether you are a gaming industry professional, researcher, policymaker or regional stakeholder, this toolkit offers actionable frameworks for creative ecosystem development.

๐Ÿ‘‰ Watch the full webinar and access the toolkit on our YouTube channel (๐’๐’Š๐’๐’Œ ๐’Š๐’ ๐’ƒ๐’Š๐’)

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15/05/2026

๐Ÿš€ ๐—š๐—”๐— ๐—˜-๐—˜๐—ฅ ๐—ฝ๐—ฟ๐—ฒ๐˜€๐—ฒ๐—ป๐˜๐˜€: ๐™„๐™ฃ๐™ฉ๐™š๐™ง๐™–๐™˜๐™ฉ๐™ž๐™ซ๐™š ๐™ˆ๐™š๐™ฉ๐™๐™ค๐™ก๐™ค๐™œ๐™ž๐™˜๐™–๐™ก ๐™๐™ค๐™ค๐™ก๐™ ๐™ž๐™ฉ ๐Ÿ› 

๐Ÿ’ป ๐˜ž๐˜ฉ๐˜ข๐˜ต ๐˜ฅ๐˜ฐ๐˜ฆ๐˜ด ๐˜ต๐˜ฉ๐˜ฆ ๐˜ช๐˜ฏ๐˜ช๐˜ต๐˜ช๐˜ข๐˜ญ ๐˜ท๐˜ฆ๐˜ณ๐˜ด๐˜ช๐˜ฐ๐˜ฏ ๐˜ฐ๐˜ง ๐˜ต๐˜ฉ๐˜ฆ ๐˜Ž๐˜ˆ๐˜”๐˜Œ-๐˜Œ๐˜™ ๐˜๐˜ฏ๐˜ต๐˜ฆ๐˜ณ๐˜ข๐˜ค๐˜ต๐˜ช๐˜ท๐˜ฆ ๐˜”๐˜ฆ๐˜ต๐˜ฉ๐˜ฐ๐˜ฅ๐˜ฐ๐˜ญ๐˜ฐ๐˜จ๐˜ช๐˜ค๐˜ข๐˜ญ ๐˜›๐˜ฐ๐˜ฐ๐˜ญ๐˜ฌ๐˜ช๐˜ต ๐˜ฐ๐˜ง๐˜ง๐˜ฆ๐˜ณโ“

Developed within the ๐—š๐—”๐— ๐—˜-๐—˜๐—ฅ ๐—ฝ๐—ฟ๐—ผ๐—ท๐—ฒ๐—ฐ๐˜, this first release establishes a functional and accessible foundation for exploring Europeโ€™s video game ecosystem, and for gathering feedback from partners, policy and decision-makers.

๐˜ž๐˜ฉ๐˜ข๐˜ต ๐˜ฅ๐˜ฐ๐˜ฆ๐˜ด ๐˜ต๐˜ฉ๐˜ฆ ๐˜ช๐˜ฏ๐˜ช๐˜ต๐˜ช๐˜ข๐˜ญ ๐˜ท๐˜ฆ๐˜ณ๐˜ด๐˜ช๐˜ฐ๐˜ฏ ๐˜ช๐˜ฏ๐˜ค๐˜ญ๐˜ถ๐˜ฅ๐˜ฆโ“
๐Ÿ”น An interactive regional map covering European NUTS2 regions, based on the WP2 Europe-wide mapping of the video game industry;
๐Ÿ”น A searchable regional database for easy data access;
๐Ÿ”น In-depth profiles of six studied clusters:
๐Ÿ”ธ Bordeaux;
๐Ÿ”ธ Brno;
๐Ÿ”ธ Dundee;
๐Ÿ”ธ Fundรฃo;
๐Ÿ”ธ Lyon;
๐Ÿ”ธ Turin;
๐Ÿ”น Individual cluster detail pages, displaying key quantitative indicators and qualitative analytical findings.

๐Ÿ—ƒ The toolkit integrates findings from the research WorkPackages, enabling early public dissemination of research results while supporting evidence-based regional and policy discussions.
Built with an open-source stack, the platform is designed for flexibility, scalability, and long-term maintainability.
But this is just the beginning, the final version will expand with additional research findings and a structured database of actionable policy recommendations.

๐Ÿ‘‰ Now live at: gameclusters.eu ๐Ÿ‘ˆ

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30/04/2026

๐—š๐—”๐— ๐—˜-๐—˜๐—ฅ ๐—ฝ๐—ฟ๐—ฒ๐˜€๐—ฒ๐—ป๐˜๐˜€: #๐—š๐—”๐— ๐—˜๐—ฆ๐˜๐—ผ๐—ฟ๐—ถ๐—ฒ๐˜€ ๐˜„๐—ถ๐˜๐—ต ๐— ๐—ฎ๐˜๐˜๐—ฒ๐—ผ ๐—Ÿ๐—ฎ๐—ป๐—ฎ ๐—ฝ๐˜.๐Ÿฏ

๐™„๐™จ ๐™๐™ช๐™ง๐™ž๐™ฃ ๐™—๐™š๐™˜๐™ค๐™ข๐™ž๐™ฃ๐™œ ๐™„๐™ฉ๐™–๐™ก๐™ฎโ€™๐™จ ๐™ฅ๐™ง๐™š๐™ข๐™ž๐™š๐™ง ๐™‚๐™–๐™ข๐™ž๐™ฃ๐™œ ๐™ƒ๐™ช๐™—? ๐ŸŽฎ

In the latest episode of , we sat down with , CEO of , to discuss the evolution of the Italian gaming industry.

From the challenges of securing funding to the importance of ๐˜ณ๐˜ฆ๐˜ญ๐˜ฆ๐˜ข๐˜ด๐˜ช๐˜ฏ๐˜จ vs. ๐˜ฅ๐˜ฆ๐˜ท๐˜ฆ๐˜ญ๐˜ฐ๐˜ฑ๐˜ช๐˜ฏ๐˜จ, Matteo Lana shares 14 years of insight on what it takes to scale a studio from 25 to 50 people and attract international giants like and ๐—›๐˜‚๐—บ๐—ฏ๐—น๐—ฒ.

Moreover, we have discussed:
๐Ÿ”น How local initiatives like and Quickload, Powered by OGR, Microsoft and 34BigThings are changing the narrative for startups.
๐Ÿ”น Why Turinโ€™s rich history in cinema and animation is a plus for game developers.

๐Ÿ’ช ๐‘ช๐’‰๐’†๐’„๐’Œ ๐’๐’–๐’• ๐’•๐’‰๐’† ๐’‡๐’–๐’๐’ ๐’Š๐’๐’•๐’†๐’“๐’—๐’Š๐’†๐’˜!

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europeancommission ukri

30/04/2026

๐—š๐—”๐— ๐—˜-๐—˜๐—ฅ ๐—ฝ๐—ฟ๐—ฒ๐˜€๐—ฒ๐—ป๐˜๐˜€: #๐—š๐—”๐— ๐—˜๐—ฆ๐˜๐—ผ๐—ฟ๐—ถ๐—ฒ๐˜€ ๐˜„๐—ถ๐˜๐—ต ๐— ๐—ฎ๐˜๐˜๐—ฒ๐—ผ ๐—Ÿ๐—ฎ๐—ป๐—ฎ ๐—ฝ๐˜.๐Ÿฎ

๐™„๐™จ ๐™๐™ช๐™ง๐™ž๐™ฃ ๐™—๐™š๐™˜๐™ค๐™ข๐™ž๐™ฃ๐™œ ๐™„๐™ฉ๐™–๐™ก๐™ฎโ€™๐™จ ๐™ฅ๐™ง๐™š๐™ข๐™ž๐™š๐™ง ๐™‚๐™–๐™ข๐™ž๐™ฃ๐™œ ๐™ƒ๐™ช๐™—? ๐ŸŽฎ

In the latest episode of , we sat down with , CEO of , to discuss the evolution of the Italian gaming industry.

From the challenges of securing funding to the importance of ๐˜ณ๐˜ฆ๐˜ญ๐˜ฆ๐˜ข๐˜ด๐˜ช๐˜ฏ๐˜จ vs. ๐˜ฅ๐˜ฆ๐˜ท๐˜ฆ๐˜ญ๐˜ฐ๐˜ฑ๐˜ช๐˜ฏ๐˜จ, Matteo Lana shares 14 years of insight on what it takes to scale a studio from 25 to 50 people and attract international giants like and ๐—›๐˜‚๐—บ๐—ฏ๐—น๐—ฒ.

Moreover, we have discussed:
๐Ÿ”น How local initiatives like and Quickload, Powered by OGR, Microsoft and 34BigThings are changing the narrative for startups.
๐Ÿ”น Why Turinโ€™s rich history in cinema and animation is a plus for game developers.

๐Ÿ’ช ๐‘ช๐’‰๐’†๐’„๐’Œ ๐’๐’–๐’• ๐’•๐’‰๐’† ๐’‡๐’–๐’๐’ ๐’Š๐’๐’•๐’†๐’“๐’—๐’Š๐’†๐’˜!

europeancommission
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europeancommission ukri

30/04/2026

๐—š๐—”๐— ๐—˜-๐—˜๐—ฅ ๐—ฝ๐—ฟ๐—ฒ๐˜€๐—ฒ๐—ป๐˜๐˜€: #๐—š๐—”๐— ๐—˜๐—ฆ๐˜๐—ผ๐—ฟ๐—ถ๐—ฒ๐˜€ ๐˜„๐—ถ๐˜๐—ต ๐— ๐—ฎ๐˜๐˜๐—ฒ๐—ผ ๐—Ÿ๐—ฎ๐—ป๐—ฎ ๐—ฝ๐˜.๐Ÿญ ๐—ฝ๐˜.๐Ÿฎ ๐—ฝ๐˜.๐Ÿฏ

๐™„๐™จ ๐™๐™ช๐™ง๐™ž๐™ฃ ๐™—๐™š๐™˜๐™ค๐™ข๐™ž๐™ฃ๐™œ ๐™„๐™ฉ๐™–๐™ก๐™ฎโ€™๐™จ ๐™ฅ๐™ง๐™š๐™ข๐™ž๐™š๐™ง ๐™‚๐™–๐™ข๐™ž๐™ฃ๐™œ ๐™ƒ๐™ช๐™—? ๐ŸŽฎ

In the latest episode of , we sat down with , CEO of , to discuss the evolution of the Italian gaming industry.

From the challenges of securing funding to the importance of ๐˜ณ๐˜ฆ๐˜ญ๐˜ฆ๐˜ข๐˜ด๐˜ช๐˜ฏ๐˜จ vs. ๐˜ฅ๐˜ฆ๐˜ท๐˜ฆ๐˜ญ๐˜ฐ๐˜ฑ๐˜ช๐˜ฏ๐˜จ, Matteo Lana shares 14 years of insight on what it takes to scale a studio from 25 to 50 people and attract international giants like and ๐—›๐˜‚๐—บ๐—ฏ๐—น๐—ฒ.

Moreover, we have discussed:
๐Ÿ”น How local initiatives like and Quickload, Powered by OGR, Microsoft and 34BigThings are changing the narrative for startups.
๐Ÿ”น Why Turinโ€™s rich history in cinema and animation is a plus for game developers.

๐Ÿ’ช ๐‘ช๐’‰๐’†๐’„๐’Œ ๐’๐’–๐’• ๐’•๐’‰๐’† ๐’‡๐’–๐’๐’ ๐’Š๐’๐’•๐’†๐’“๐’—๐’Š๐’†๐’˜!

europeancommission
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europeancommission ukri

09/03/2026

๐Ÿš€ ๐—š๐—”๐— ๐—˜-๐—˜๐—ฅ ๐—ฝ๐—ฟ๐—ฒ๐˜€๐—ฒ๐—ป๐˜๐˜€: ๐˜„๐—ถ๐˜๐—ต ๐—ฉ๐—ฎ๐—น๐—ฒ๐—ฟ๐—ถ๐—ผ ๐——๐—ถ ๐——๐—ผ๐—ป๐—ฎ๐˜๐—ผ ๐ŸŽฎ ๐ฉ๐ญ.๐Ÿ‘

๐ŸŽ™ In our latest interview, we had the pleasure of speaking with , CEO of srl.

Founded in Turin, 34BigThings srl has grown into an internationally recognized game development studio.
During our conversation, Valerio shared the story behind the companyโ€™s origins and the strategic vision that has enabled the organization to scale and compete successfully in a highly competitive European gaming market, while remaining connected to the local gaming ecosystem in Turin.
We also explored how a strong organizational culture, rooted in multidisciplinary expertise, creativity, and collaboration can drive performance and long-term sustainability in the gaming industry.

๐Ÿ‘‡ We invite you to watch the full interview and share your perspective with us in the comments.

europeancommission
.eu .fundao

europeancommission ukri

09/03/2026

๐Ÿš€ ๐—š๐—”๐— ๐—˜-๐—˜๐—ฅ ๐—ฝ๐—ฟ๐—ฒ๐˜€๐—ฒ๐—ป๐˜๐˜€: ๐˜„๐—ถ๐˜๐—ต ๐—ฉ๐—ฎ๐—น๐—ฒ๐—ฟ๐—ถ๐—ผ ๐——๐—ถ ๐——๐—ผ๐—ป๐—ฎ๐˜๐—ผ ๐ŸŽฎ ๐ฉ๐ญ.๐Ÿ

๐ŸŽ™ In our latest interview, we had the pleasure of speaking with , CEO of srl.

Founded in Turin, 34BigThings srl has grown into an internationally recognized game development studio.
During our conversation, Valerio shared the story behind the companyโ€™s origins and the strategic vision that has enabled the organization to scale and compete successfully in a highly competitive European gaming market, while remaining connected to the local gaming ecosystem in Turin.
We also explored how a strong organizational culture, rooted in multidisciplinary expertise, creativity, and collaboration can drive performance and long-term sustainability in the gaming industry.

๐Ÿ‘‡ We invite you to watch the full interview and share your perspective with us in the comments.

europeancommission
.eu .fundao

europeancommission ukri

09/03/2026

๐Ÿš€ ๐—š๐—”๐— ๐—˜-๐—˜๐—ฅ ๐—ฝ๐—ฟ๐—ฒ๐˜€๐—ฒ๐—ป๐˜๐˜€: ๐˜„๐—ถ๐˜๐—ต ๐—ฉ๐—ฎ๐—น๐—ฒ๐—ฟ๐—ถ๐—ผ ๐——๐—ถ ๐——๐—ผ๐—ป๐—ฎ๐˜๐—ผ ๐ŸŽฎ ๐ฉ๐ญ.๐Ÿ

๐ŸŽ™ In our latest interview, we had the pleasure of speaking with , CEO of srl.

Founded in Turin, 34BigThings srl has grown into an internationally recognized game development studio.
During our conversation, Valerio shared the story behind the companyโ€™s origins and the strategic vision that has enabled the organization to scale and compete successfully in a highly competitive European gaming market, while remaining connected to the local gaming ecosystem in Turin.
We also explored how a strong organizational culture, rooted in multidisciplinary expertise, creativity, and collaboration can drive performance and long-term sustainability in the gaming industry.

๐Ÿ‘‡ We invite you to watch the full interview and share your perspective with us in the comments.

europeancommission
.eu .fundao

europeancommission ukri

14/02/2026

๐Ÿš€ ๐†๐€๐Œ๐„-๐„๐‘ ๐ฉ๐ซ๐ž๐ฌ๐ž๐ง๐ญ๐ฌ: hashtag ๐ฐ๐ข๐ญ๐ก ๐Œ๐š๐ซ๐œ๐จ ๐Œ๐š๐ณ๐ณ๐š๐ ๐ฅ๐ข๐š ๐ŸŽฎ ๐ฉ๐ญ.๐Ÿ‘

๐ŸŽ™ During the latest meeting in Turin, together with Nicola Costalunga, the GAME-ER partner from , we had the opportunity to exchange ideas with several experts from the gaming sector.
In this conversation, Marco Mazzaglia, professor at the Polytechnic University of Turin, took a closer look at the evolution of the video game industry in Turin, one of the clusters studied by our project. Marco Mazzaglia shared his unique perspective on how he began working in this field and how much the Italian scene has changed over the years.

๐Ÿฆพ Itโ€™s a story of progress, determination, and digital transformation.

๐Ÿ‘‡ We invite you to watch the interview and let us know your thoughts!

europeancommission
.eu .fundao

ukri

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