11/09/2026
๐๐ก๐๐ซ๐ ๐๐ซ๐ ๐ญ๐ก๐ ๐๐ฆ๐๐ซ๐ ๐ข๐ง๐ ๐ ๐๐ฆ๐ ๐๐ฅ๐ฎ๐ฌ๐ญ๐๐ซ๐ฌ ๐๐๐ซ๐จ๐ฌ๐ฌ ๐๐ฎ๐ซ๐จ๐ฉ๐โ
๐บ Through GAME-ERโs data-driven mapping, we can see not only the major centres of the European video game industry, but also the smaller, emerging and dynamic clusters developing across Europe.
Understanding where these ecosystems are growing is an important step towards understanding how regions can support talent, innovation, entrepreneurship and sustainable growth in the video game sector.
In the webinar ๐๐ข๐ฑ๐ฑ๐ช๐ฏ๐จ ๐ต๐ฉ๐ฆ ๐๐ถ๐ณ๐ฐ๐ฑ๐ฆ๐ข๐ฏ ๐๐ช๐ฅ๐ฆ๐ฐ๐จ๐ข๐ฎ๐ฆ ๐๐ฏ๐ฅ๐ถ๐ด๐ต๐ณ๐บ: ๐๐ฏ๐ด๐ช๐จ๐ฉ๐ต๐ด ๐ข๐ฏ๐ฅ ๐๐ฆ๐ต๐ฉ๐ฐ๐ฅ๐ฐ๐ญ๐ฐ๐จ๐ช๐ฆ๐ด, , leader of GAME-ERโs WP2, discussed the projectโs mapping approach and findings together with Giorgio Fazio from Creative Industries Policy and Evidence Centre and Pablo de la Nuez from FX Interactive, S.L..
๐ค Together, they explored how GAME-ERโs mapping is helping to uncover the structure, dynamics and diversity of Europeโs video game ecosystems.
๐งฐ Explore the ๐๐๐ ๐-๐๐ฅ ๐๐ป๐๐ฒ๐ฟ๐ฎ๐ฐ๐๐ถ๐๐ฒ ๐ ๐ฒ๐๐ต๐ผ๐ฑ๐ผ๐น๐ผ๐ด๐ถ๐ฐ๐ฎ๐น ๐ง๐ผ๐ผ๐น๐ธ๐ถ๐ and ๐ฅ Watch the full webinar: ๐๐๐ฃ๐ ๐จ ๐๐ฃ ๐๐๐ค
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