27/06/2026
Ok, here you go.
* Scientifically Unfounded Link to Mass Violence: The American Psychological Association (APA) states that attributing societal violence, including mass shootings, to violent video games is not scientifically supported.
https://www.apa.org/news/press/releases/2020/03/violent-video-games-behavior
* Lack of Real-World Translation: The APA Task Force on Violent Media found insufficient scientific evidence linking violent video games to criminal violence, delinquency, or unlawful aggression.
https://www.apa.org/news/press/releases/2015/08/violent-video-games
* No Linear Connection to Teen Aggression: A landmark Oxford University study found no correlation between the amount of time adolescents spend playing violent video games and their real-world aggressive behavior or bullying.
https://www.ox.ac.uk/news/2019-02-13-violent-video-games-found-not-be-associated-adolescent-aggression
* Pre-Registered Study Data Refutes Bias: Researchers publishing in Royal Society Open Science used a pre-registered methodology and concluded that violent video game engagement does not result in measurable antisocial behavior.
https://royalsocietypublishing.org/rsos/article/6/2/171474/94645/Violent-video-game-engagement-is-not-associated
* No Cognitive "Priming" for Violence: Research from the University of York found no evidence that violent video games prime players for aggressive behavior or that realistic violence and gore increase real-world hostility.
https://www.york.ac.uk/news-and-events/news/2018/research/no-evidence-to-link-violence-and-video-games/
* Diverging Crime Trends: Harvard Health Publishing notes that youth violent crime has declined significantly over the same period that video game sales have grown exponentially, contradicting claims of a causal relationship.
https://www.health.harvard.edu/newsletter_article/violent-video-games-and-young-people
* Violence Is Multi-Factorial: Research consistently shows that serious violence is better explained by factors such as family environment, severe trauma, mental health conditions, substance abuse, and socioeconomic circumstances rather than exposure to violent video games.
https://www.apa.org/news/press/releases/2020/03/violent-video-games-behavior