XREZ Art + Science Lab

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XREZ Art + Science Lab We imagine, discover and create new ways to experience and understand our connection to the world and each other. We see ourselves as envisioning new futures.

To engage with our local and global communities, we promote a participatory culture in the blending of art + science. xREZ Art + Science Lab integrates a creative studio workspace with a research lab. We forge productive paths that harness the unique creative forces found at the intersection of the arts, sciences and humanities to open new portals of imagination, knowledge and communication. Our visionary team is composed of students, faculty and collaborators working in computer science, new media arts, anthropology, math, behavioral psychology, photography, music, journalism, information science, engineering, hospitality management, communications, urban ecology, geospatial analysis, art education, political science, history, and biomedicine. We create breakthrough solutions to problems that require collaboration across disciplines by developing emerging technologies, new knowledge, public engagement, and cross-sector partnerships. We explore various research/creative topics including but not limited to: VR, AR, AI, machine learning, new media, algorithms, spatial computing, robotics, 3D segmentation, generative art, coding, data, social justice, design, public art, space art, interactive and generative sound, cognition, presence and expertise in virtual realities, human-computer interaction, video games, accessibility, museum experiences and more. We are a part of the College of Visual Art and Design (CVAD) at the University of North Texas (UNT) in Denton.

Mitch Prater, Shading Technology Supervisor at LAIKA Studios, shared a wealth of information about Open Shading Language...
11/11/2024

Mitch Prater, Shading Technology Supervisor at LAIKA Studios, shared a wealth of information about Open Shading Language (OSL) in his course presented at SIGGRAPH Conferences 2024.

Mitch’s course explains OSL shaders, their functions, and how to create them, using helpful real-world examples. It also covers topics such as run-time shader optimization, shader user interface design, and shader development and build systems.

View the video and course notes in the ACM Digital Library here*: https://bit.ly/3BWQJVj

*Viewing the full course may require a paid subscription

How do you capture and visualize something as vast as the universe? Joseph DePasquale and Alyssa Pagan from NASA - Natio...
11/04/2024

How do you capture and visualize something as vast as the universe? Joseph DePasquale and Alyssa Pagan from NASA - National Aeronautics and Space Administration’s Space Telescope Science Institute team created a SIGGRAPH Conferences 2024 course to show you!

You can now view the full course materials to learn how iconic images from the Space Telescope Science Institute and NASA's newest flagship observatory, the James Webb Space Telescope, are produced. You'll learn the principles of image processing for astronomy. Allyssa and Joseph provide detailed information on obtaining and working with publicly available data from the Webb Telescope so that you can create your own versions of these images!

Discover the full course in the ACM Digital Library*: https://bit.ly/3YiR7Vq

*Viewing the full course may require a paid subscription

It was an honor and a privilege for xREZ Director Ruth West to be the SIGGRAPH Conferences 2024 Courses Chair and work w...
10/07/2024

It was an honor and a privilege for xREZ Director Ruth West to be the SIGGRAPH Conferences 2024 Courses Chair and work with our incredible speakers. As we look forward to what SIGGRAPH 2025 will bring, we're excited to share that we’ll be posting a biweekly series highlighting different courses from 2024. It’s both a celebration of the contribution that these courses make to the future of our community and also a way to bring a broader awareness to this resource. We’ll be covering courses in all areas of computer graphics and interactive techniques, featuring speakers who are leaders across animation, game design, immersive experiences, virtual production, audio, and other fields.

To see what’s coming and what you may have missed if you were unable to attend SIGGRAPH this year, follow along on our page for more to come!

With nearly 10 million guests across multiple locations, Meow Wolf’s immersive innovations and next-generation storytell...
07/24/2024

With nearly 10 million guests across multiple locations, Meow Wolf’s immersive innovations and next-generation storytelling are unparalleled. Join Derek Pendergrass, Eric Heep, Tasia Miles, and Erin Barnes for a can’t-miss SIGGRAPH Conferences course to learn how their team creates the physical worlds and stories that have captivated guests across the country.

This course will explore Meow Wolf’s unique blend of art, technology, and world-building. Gain insights into the cutting-edge use of lighting, audio, and other creative technologies that animate large-scale worlds, creating singular, out-of-this-world experiences. Learn more and register to join us on July 31st: https://s2024.conference-program.org/presentation/?id=gensubcur_112&sess=sess346

While you’re in Denver, make sure to catch this exclusive course and then stop by the Meow Wolf Denver location, Convergence Station, to see it all in action: https://meowwolf.com/visit/denver

Putting together your schedule for  ? You won’t want to miss this special two-part course on July 31st with audio vetera...
07/23/2024

Putting together your schedule for ? You won’t want to miss this special two-part course on July 31st with audio veterans Aaron McLeran (Epic Games), David Zicarelli (Cycling '74), Phillip Popp (Epic Games), and Nikunj Raghuvanshi (Microsoft). Audio can make or break any immersive experience, from games to films to live exhibitions. Our expert speakers will provide a deep technical understanding of real-time audio rendering while exploring relationships with other rendering disciplines.

In part one, our speakers will tackle the challenges of real-time audio rendering and investigate approaches for meaningful interaction to audio render graphs. https://bit.ly/3yMVYFj

In part two, they’ll explore advanced sound propagation and spatialization techniques, extracting meaning from audio signals, and discuss the future of real-time audio. https://bit.ly/4bLoTs7

It’s no secret that GenAI is quickly becoming a part of every field of art and design - including computer graphics. I’m...
07/19/2024

It’s no secret that GenAI is quickly becoming a part of every field of art and design - including computer graphics. I’m thrilled to have Lauren Scholl (NVIDIA ) and Elin Carstensdottir (Jack Baskin School of Engineering) with us at SIGGRAPH Conferences 2024 to present a course that explores the concepts of using generative AI to design virtual humans, how to integrate it into the creative process, and using currently available tools. Join us to walk through creating a virtual human agent including the workflow, facial animation, and nonverbal behavior. Our speakers will also focus on the opportunities created by this technology and current and future challenges.

Learn more below:
Part 1: https://bit.ly/4cz6b7l
Part 2: https://bit.ly/4eStTNz
See all courses: https://bit.ly/3VWb3xg

We're thrilled to highlight an exciting course at SIGGRAPH Conferences 2024 by Vicon where they are presenting the most ...
07/17/2024

We're thrilled to highlight an exciting course at SIGGRAPH Conferences 2024 by Vicon where they are presenting the most cutting-edge practices for optimizing motion capture pipelines for games and VFX. Join David “Ed” Edwards and Garry Grey to discuss the critical stages of subject labeling, data capture, post-processing, final retargeting onto custom character models, and more.

This course provides best practices and advanced techniques for streamlining complex motion capture pipelines. The Vicon team will present the latest capabilities culminating from 30+ years of development, including evolving use cases such as markerless and multi-participant.

Learn more and register for SIGGRAPH 2024 if you haven’t already: https://bit.ly/3RS1o8y

Step into a new universe with the phenomenal creative leaders behind Meow Wolf at SIGGRAPH Conferences 2024. With an exp...
07/15/2024

Step into a new universe with the phenomenal creative leaders behind Meow Wolf at SIGGRAPH Conferences 2024. With an expert combination of technology, storytelling, design, and incredible attention to detail, Meow Wolf’s immersive experiences are unlike any other. Join Derek Pendergrass, Eric Heep, Tasia Miles, and Erin Barnes to learn what goes into creating the physical worlds and stories that keep their guests coming back for more time and time again.

This course explores immersive innovations and next-generation storytelling unique to Meow Wolf’s blend of art, technology, and world-building. Gain insights into the cutting-edge use of lighting, audio, and other creative technologies that animate large-scale worlds, creating singular, unparalleled experiences for nearly 10 million guests across multiple locations. Learn more and register to join us on July 31st: https://s2024.conference-program.org/presentation/?id=gensubcur_112&sess=sess346

While you’re in Denver, make sure to catch this exclusive course and then stop by the Meow Wolf Denver location, Convergence Station, to see it all in action: https://meowwolf.com/visit/denver

How do you capture and visualize something as vast as the universe? Joseph DePasquale and Alyssa Pagan from NASA’s Space...
07/12/2024

How do you capture and visualize something as vast as the universe? Joseph DePasquale and Alyssa Pagan from NASA’s Space Telescope Science Institute team will be at SIGGRAPH Conferences 2024 with a course to show you!

Join us on July 28th to learn how the iconic images from the James Webb Space Telescope are produced. This course will introduce you to the Space Telescope Science Institute and NASA's newest flagship observatory, the James Webb Space Telescope. You'll learn principles of image processing for astronomy. Our speakers will provide detailed information on obtaining and working with publicly available data from the Webb Telescope so that you can create your own versions of these iconic images!

Learn more about the course and register today: https://bit.ly/3VCrKfV

NASA - National Aeronautics and Space Administration

07/11/2024

SIGGRAPH Conferences 2024 attendees, mark your calendars for July 31st and join us for a special two-part course with audio veterans Aaron McLeran (Epic Games), David Zicarelli (Cycling '74), Phillip Popp (Epic Games), and Nikunj Raghuvanshi (Microsoft). Our expert speakers will provide a deep technical understanding of real-time audio rendering while exploring relationships with other rendering disciplines.

Providing artistic control over audio rendering topologies gives sound designers deep and intimate influence over their creations. It allows for custom render topologies, unique integrations, lock-step timing of control signals, and the ex*****on of logic at audio rendering sample rates. In this section, we discuss different architectural approaches to representing and rendering audio shaders and how those architectural choices affect the sound designers' user experience. We also look at how hardware, scalability, and performance influence the designs of these systems. Finally, we discuss environments for rendering and scheduling multiple concurrent audio render graphs.

In part one, our speakers will tackle the challenges of real-time audio rendering and investigate approaches for meaningful interaction to audio render graphs. https://bit.ly/4bLoTs7

In part two, they’ll explore advanced techniques for sound propagation and spatialization, extracting meaning from audio signals, and discuss the future of real-time audio. https://bit.ly/3yMVYFj

Register now if you haven’t before time runs out: https://bit.ly/3TIZtVc

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