10/21/2026
๐ฅ๐ถ๐ด๐ซ ๐ท๐๐๐ ๐ฝ๐๐ฏ๐น๐ถ๐๐ต๐ฒ๐ฑ ๐๐ต๐ฒ ๐๐๐ผ๐ฟ๐ ๐ผ๐ณ ๐๐ต๐ฎ๐ ๐๐ฒ ๐๐ต๐ผ๐๐ฒ๐ฑ ๐๐ผ๐ด๐ฒ๐๐ต๐ฒ๐ฟ ๐ฎ๐ ๐ฆ๐๐๐๐ฅ๐๐ฃ๐ ๐๐ ๐ฎ๐ฌ๐ฎ๐ฒ ๐๐ต๐ถ๐ ๐๐๐บ๐บ๐ฒ๐ฟ: ๐ฎ ๐ฝ๐ฒ๐ฟ๐ณ๐ผ๐ฟ๐บ๐ฒ๐ฟโ๐ ๐บ๐ผ๐๐ฒ๐บ๐ฒ๐ป๐ ๐ฑ๐ฟ๐ถ๐๐ถ๐ป๐ด ๐ฎ ๐ต๐ถ๐ด๐ต-๐ณ๐ถ๐ฑ๐ฒ๐น๐ถ๐๐ ๐ฑ๐ถ๐ด๐ถ๐๐ฎ๐น ๐ฐ๐ต๐ฎ๐ฟ๐ฎ๐ฐ๐๐ฒ๐ฟ, ๐น๐ถ๐๐ฒ.
A Next-Gen Xsens Link captured the performance, Xsens Animate processed and streamed the data in real time, and RigXโs deformation rig, built from high-fidelity 3D scans across multiple poses, responded to it directly. As the performer moved, the characterโs muscles compressed, stretched, and changed volume, the kind of detail you would normally expect from offline simulation.
In a traditional pipeline, mocap data is mapped onto a rig first, and correctives, muscle systems, or simulation come later. Here there was no intermediate retargeting stage and no offline simulation to run afterward. Live motion, live deformation.
๐ช๐ต๐ฎ๐ ๐บ๐ฎ๐ฑ๐ฒ ๐ถ๐ ๐๐ผ๐ฟ๐ธ ๐ผ๐ป ๐ผ๐๐ฟ ๐๐ถ๐ฑ๐ฒ ๐ถ๐ ๐๐ต๐ฎ๐ ๐ซ๐๐ฒ๐ป๐ ๐๐ถ๐ป๐ธ ๐ฑ๐ผ๐ฒ๐ ๐ฒ๐๐ฒ๐ฟ๐ ๐ฑ๐ฎ๐: clean, stable body data in real time, with no cameras, no line of sight, and no occlusion to fight. Set up on the show floor, perform, and the character follows.
That puts this level of character detail within reach for games, virtual production, real-time cinematics, digital humans, and crowds.
Thank you to the RigX team for a great collaboration. ๐
๐ ๐ฅ๐ฒ๐ฎ๐ฑ ๐๐ต๐ฒ ๐ณ๐๐น๐น ๐๐๐ผ๐ฟ๐ ๐ณ๐ฟ๐ผ๐บ ๐ฅ๐ถ๐ด๐ซ: https://hubs.ly/Q04BVpXk0