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Xsens Entertainment Xsens Entertainment is the leading innovator in motion capture technologies.

Xsens Entertainment is the leading innovator in 3D motion tracking technology and products. Its sensor fusion technologies enable a seamless interaction between the physical and the digital world in applications such as industrial control and stabilization, health, sports and 3D character animation. Clients and partners include Electronic Arts, NBC Universal, Daimler, Autodesk, ABB, Siemens and various other leading institutes and companies throughout the world.

๐—ฅ๐—ถ๐—ด๐—ซ ๐—ท๐˜‚๐˜€๐˜ ๐—ฝ๐˜‚๐—ฏ๐—น๐—ถ๐˜€๐—ต๐—ฒ๐—ฑ ๐˜๐—ต๐—ฒ ๐˜€๐˜๐—ผ๐—ฟ๐˜† ๐—ผ๐—ณ ๐˜„๐—ต๐—ฎ๐˜ ๐˜„๐—ฒ ๐˜€๐—ต๐—ผ๐˜„๐—ฒ๐—ฑ ๐˜๐—ผ๐—ด๐—ฒ๐˜๐—ต๐—ฒ๐—ฟ ๐—ฎ๐˜ ๐—ฆ๐—œ๐—š๐—š๐—ฅ๐—”๐—ฃ๐—› ๐—Ÿ๐—” ๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฒ ๐˜๐—ต๐—ถ๐˜€ ๐˜€๐˜‚๐—บ๐—บ๐—ฒ๐—ฟ: ๐—ฎ ๐—ฝ๐—ฒ๐—ฟ๐—ณ๐—ผ๐—ฟ๐—บ๐—ฒ๐—ฟโ€™๐˜€ ๐—บ๐—ผ๐˜ƒ๐—ฒ๐—บ๐—ฒ๐—ป๐˜ ๐—ฑ๐—ฟ๐—ถ๐˜ƒ๐—ถ๐—ป๐—ด...
10/21/2026

๐—ฅ๐—ถ๐—ด๐—ซ ๐—ท๐˜‚๐˜€๐˜ ๐—ฝ๐˜‚๐—ฏ๐—น๐—ถ๐˜€๐—ต๐—ฒ๐—ฑ ๐˜๐—ต๐—ฒ ๐˜€๐˜๐—ผ๐—ฟ๐˜† ๐—ผ๐—ณ ๐˜„๐—ต๐—ฎ๐˜ ๐˜„๐—ฒ ๐˜€๐—ต๐—ผ๐˜„๐—ฒ๐—ฑ ๐˜๐—ผ๐—ด๐—ฒ๐˜๐—ต๐—ฒ๐—ฟ ๐—ฎ๐˜ ๐—ฆ๐—œ๐—š๐—š๐—ฅ๐—”๐—ฃ๐—› ๐—Ÿ๐—” ๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฒ ๐˜๐—ต๐—ถ๐˜€ ๐˜€๐˜‚๐—บ๐—บ๐—ฒ๐—ฟ: ๐—ฎ ๐—ฝ๐—ฒ๐—ฟ๐—ณ๐—ผ๐—ฟ๐—บ๐—ฒ๐—ฟโ€™๐˜€ ๐—บ๐—ผ๐˜ƒ๐—ฒ๐—บ๐—ฒ๐—ป๐˜ ๐—ฑ๐—ฟ๐—ถ๐˜ƒ๐—ถ๐—ป๐—ด ๐—ฎ ๐—ต๐—ถ๐—ด๐—ต-๐—ณ๐—ถ๐—ฑ๐—ฒ๐—น๐—ถ๐˜๐˜† ๐—ฑ๐—ถ๐—ด๐—ถ๐˜๐—ฎ๐—น ๐—ฐ๐—ต๐—ฎ๐—ฟ๐—ฎ๐—ฐ๐˜๐—ฒ๐—ฟ, ๐—น๐—ถ๐˜ƒ๐—ฒ.

A Next-Gen Xsens Link captured the performance, Xsens Animate processed and streamed the data in real time, and RigXโ€™s deformation rig, built from high-fidelity 3D scans across multiple poses, responded to it directly. As the performer moved, the characterโ€™s muscles compressed, stretched, and changed volume, the kind of detail you would normally expect from offline simulation.

In a traditional pipeline, mocap data is mapped onto a rig first, and correctives, muscle systems, or simulation come later. Here there was no intermediate retargeting stage and no offline simulation to run afterward. Live motion, live deformation.

๐—ช๐—ต๐—ฎ๐˜ ๐—บ๐—ฎ๐—ฑ๐—ฒ ๐—ถ๐˜ ๐˜„๐—ผ๐—ฟ๐—ธ ๐—ผ๐—ป ๐—ผ๐˜‚๐—ฟ ๐˜€๐—ถ๐—ฑ๐—ฒ ๐—ถ๐˜€ ๐˜„๐—ต๐—ฎ๐˜ ๐—ซ๐˜€๐—ฒ๐—ป๐˜€ ๐—Ÿ๐—ถ๐—ป๐—ธ ๐—ฑ๐—ผ๐—ฒ๐˜€ ๐—ฒ๐˜ƒ๐—ฒ๐—ฟ๐˜† ๐—ฑ๐—ฎ๐˜†: clean, stable body data in real time, with no cameras, no line of sight, and no occlusion to fight. Set up on the show floor, perform, and the character follows.

That puts this level of character detail within reach for games, virtual production, real-time cinematics, digital humans, and crowds.

Thank you to the RigX team for a great collaboration. ๐Ÿ‘

๐Ÿ”— ๐—ฅ๐—ฒ๐—ฎ๐—ฑ ๐˜๐—ต๐—ฒ ๐—ณ๐˜‚๐—น๐—น ๐˜€๐˜๐—ผ๐—ฟ๐˜† ๐—ณ๐—ฟ๐—ผ๐—บ ๐—ฅ๐—ถ๐—ด๐—ซ: https://hubs.ly/Q04BVpXk0

10/13/2026

๐—ข๐—ป๐—ฒ ๐˜๐—ฎ๐—ธ๐—ฒ, ๐—ฐ๐—ผ๐˜‚๐—ป๐˜๐—น๐—ฒ๐˜€๐˜€ ๐˜„๐—ผ๐—ฟ๐—น๐—ฑ๐˜€. ๐—ง๐—ต๐—ถ๐˜€ ๐—ถ๐˜€ ๐˜„๐—ต๐—ฎ๐˜ ๐˜†๐—ผ๐˜‚ ๐—ฐ๐—ฎ๐—ป ๐—ฑ๐—ผ ๐˜„๐—ถ๐˜๐—ต ๐˜๐—ต๐—ฒ ๐—ฐ๐—ผ๐—ป๐˜๐—ฒ๐˜€๐˜ ๐—ฑ๐—ฎ๐˜๐—ฎ ๐Ÿฆ

Terry Notary performed the motion. Elena Dimopoulou took it from there and made it her own, with support from Yassine Rahal on the character design.

The data doesnโ€™t come with a direction. Itโ€™s a performance waiting for someone to build a world around it, and there are as many of those worlds as there are people willing to make one. This is Elenaโ€™s. The next could look nothing like it, and thereโ€™s room for all of them.

So if youโ€™ve been meaning to start, or if thereโ€™s a scene sitting half finished on your drive, ๐˜ค๐˜ฐ๐˜ฏ๐˜ด๐˜ช๐˜ฅ๐˜ฆ๐˜ณ ๐˜ต๐˜ฉ๐˜ช๐˜ด ๐˜บ๐˜ฐ๐˜ถ๐˜ณ ๐˜ด๐˜ช๐˜จ๐˜ฏ. Thereโ€™s still time. Weโ€™d really like to see where you took it.

๐Ÿ† ๐—ฌ๐—ผ๐˜‚๐—ฟ ๐˜€๐—ฐ๐—ฒ๐—ป๐—ฒ ๐—ฐ๐—ผ๐˜‚๐—น๐—ฑ ๐˜„๐—ถ๐—ป ๐˜†๐—ผ๐˜‚ ๐—ฎ ๐—ฐ๐—ผ๐—บ๐—ฝ๐—น๐—ฒ๐˜๐—ฒ ๐—ซ๐˜€๐—ฒ๐—ป๐˜€ ๐—บ๐—ผ๐˜๐—ถ๐—ผ๐—ป ๐—ฐ๐—ฎ๐—ฝ๐˜๐˜‚๐—ฟ๐—ฒ ๐˜€๐˜†๐˜€๐˜๐—ฒ๐—บ, and more.

๐Ÿ—“๏ธ You have until ๐Ÿญ๐Ÿฌ ๐——๐—ฒ๐—ฐ๐—ฒ๐—บ๐—ฏ๐—ฒ๐—ฟ ๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฒ, ๐Ÿฎ๐Ÿฏ:๐Ÿฑ๐Ÿต ๐—š๐— ๐—ง.
Winners are revealed at the announcement session on ๐Ÿญ๐Ÿณ ๐——๐—ฒ๐—ฐ๐—ฒ๐—บ๐—ฏ๐—ฒ๐—ฟ.

๐—ข๐˜‚๐—ฟ ๐—ฝ๐—ฎ๐—ฟ๐˜๐—ป๐—ฒ๐—ฟ๐˜€
๐Ÿ”น Metatailor
๐Ÿ”น Fox Renderfarm
๐Ÿ”น Black Eye Technologies

๐Ÿ”— ๐—ฅ๐—ฒ๐—ด๐—ถ๐˜€๐˜๐—ฒ๐—ฟ ๐—ฎ๐—ป๐—ฑ ๐—ฑ๐—ผ๐˜„๐—ป๐—น๐—ผ๐—ฎ๐—ฑ ๐˜๐—ต๐—ฒ ๐—ฑ๐—ฎ๐˜๐—ฎ
https://hubs.ly/Q04z_7TM0

๐—Ÿ๐—ฒ๐˜โ€™๐˜€ ๐—บ๐—ฒ๐—ฒ๐˜ ๐—ฎ๐˜ ๐—ด๐—ฎ๐—บ๐—ฒ๐˜€๐—ฐ๐—ผ๐—บ ๐—ฎ๐˜€๐—ถ๐—ฎ ๐Ÿ‡น๐Ÿ‡ญWeโ€™re heading to Bangkok with our partner 3Particle for gamescom asia x Thailand Game Show...
10/07/2026

๐—Ÿ๐—ฒ๐˜โ€™๐˜€ ๐—บ๐—ฒ๐—ฒ๐˜ ๐—ฎ๐˜ ๐—ด๐—ฎ๐—บ๐—ฒ๐˜€๐—ฐ๐—ผ๐—บ ๐—ฎ๐˜€๐—ถ๐—ฎ ๐Ÿ‡น๐Ÿ‡ญ

Weโ€™re heading to Bangkok with our partner 3Particle for gamescom asia x Thailand Game Show. Come and try Xsens motion capture for yourself, talk to the team about your next game or animation project, and see what the setup looks like in practice.

๐Ÿ”ธ 29 October - 1 November 2026
๐Ÿ”ธ Bangkok, Thailand
๐Ÿ”ธ Business area, booth C12

๐—ช๐—ฎ๐—ป๐˜ ๐—ฎ ๐—ฑ๐—ฒ๐—บ๐—ผ ๐˜„๐—ถ๐˜๐—ต ๐˜†๐—ผ๐˜‚๐—ฟ ๐—ผ๐˜„๐—ป ๐—ฝ๐—ฟ๐—ผ๐—ท๐—ฒ๐—ฐ๐˜ ๐—ถ๐—ป ๐—บ๐—ถ๐—ป๐—ฑ?
Fill in the form and weโ€™ll get in touch to plan it:
๐Ÿ”— https://bit.ly/4hPng0N

๐˜š๐˜ฆ๐˜ฆ ๐˜บ๐˜ฐ๐˜ถ ๐˜ต๐˜ฉ๐˜ฆ๐˜ณ๐˜ฆ.

10/01/2026

๐—ง๐—ต๐—ถ๐˜€ ๐—ถ๐˜€ ๐˜„๐—ต๐—ฎ๐˜ ๐˜„๐—ฒ ๐—ฐ๐—ฎ๐—ฝ๐˜๐˜‚๐—ฟ๐—ฒ๐—ฑ ๐—ณ๐—ผ๐—ฟ ๐˜๐—ต๐—ฒ ๐—ฐ๐—ผ๐—ป๐˜๐—ฒ๐˜€๐˜. ๐—” ๐—›๐—ผ๐—น๐—น๐˜†๐˜„๐—ผ๐—ผ๐—ฑ ๐—ฝ๐—ฒ๐—ฟ๐—ณ๐—ผ๐—ฟ๐—บ๐—ฎ๐—ป๐—ฐ๐—ฒ ๐—ฐ๐—ฎ๐—ฝ๐˜๐˜‚๐—ฟ๐—ฒ ๐—ฎ๐—ฐ๐˜๐—ผ๐—ฟ ๐—ผ๐—ป ๐—ฎ ๐—ฏ๐—ฒ๐—ฎ๐—ฐ๐—ต ๐—ฎ๐˜ ๐˜€๐˜‚๐—ป๐˜€๐—ฒ๐˜, ๐—ฎ๐—ป๐—ฑ ๐˜๐—ต๐—ฒ ๐—บ๐—ผ๐˜๐—ถ๐—ผ๐—ป ๐—ฑ๐—ฎ๐˜๐—ฎ ๐—ถ๐˜€ ๐˜†๐—ผ๐˜‚๐—ฟ๐˜€. ๐ŸŽฌ

We recorded Terry Notary on location with Xsens. No studio, no cameras tracking markers, just the sensors in the suit. That's what makes it possible to capture a performance like this on an open beach instead of a stage. That performance became the creature you see in this video.

Now the same motion data is in your hands. Download it, build your own character, world, and story around it, and submit your scene before the deadline.

๐—ช๐—ต๐—ฎ๐˜ ๐˜†๐—ผ๐˜‚ ๐—ฐ๐—ฎ๐—ป ๐˜„๐—ถ๐—ป ๐Ÿ†
๐Ÿ”ธ First prize: a next-generation Xsens Link with an Xsens Animate Pro license
๐Ÿ”ธ Second prize: an Xsens Awinda with an Xsens Animate Pro license
๐Ÿ”ธ Third to fifth prize: a package of creative tools from our partners

๐—ช๐—ต๐—ผ'๐˜€ ๐—ท๐˜‚๐—ฑ๐—ด๐—ถ๐—ป๐—ด
๐ŸŽจ Elena Dimopoulou, new media artist and Unreal Authorized Instructor
๐ŸŽฌ Sam Wickert (SoKrispyMedia), director, VFX supervisor and founder of SOKRISPYMEDIA
They review every entry submitted before the deadline.

๐Ÿ“… ๐˜‹๐˜ฆ๐˜ข๐˜ฅ๐˜ญ๐˜ช๐˜ฏ๐˜ฆ: 10 ๐˜‹๐˜ฆ๐˜ค๐˜ฆ๐˜ฎ๐˜ฃ๐˜ฆ๐˜ณ 2026, 23:59 ๐˜Ž๐˜”๐˜›

๐—ง๐—ต๐—ฒ ๐—ฐ๐—ฟ๐—ฒ๐˜„ ๐—ฏ๐—ฒ๐—ต๐—ถ๐—ป๐—ฑ ๐˜๐—ต๐—ถ๐˜€ ๐˜ƒ๐—ถ๐—ฑ๐—ฒ๐—ผ ๐ŸŽฅ
๐Ÿ”ธ Byron Qiao - Director
๐Ÿ”ธ Dominic Doan - DP
๐Ÿ”ธ Daniel Amarith - Gaffer
๐Ÿ”ธ Christian Jay Bulda - Photographer
๐Ÿ”ธ Marina Vasconcelles - Production Manager
๐Ÿ”ธ Michal Olender - Drone Operator
๐Ÿ”ธ Dan Dobi - Drone Operator
๐Ÿ”ธ Francesca-Maria Houlbrooke - Hair/MUA

๐—ข๐˜‚๐—ฟ ๐—ฝ๐—ฎ๐—ฟ๐˜๐—ป๐—ฒ๐—ฟ๐˜€
๐Ÿ”น Metatailor
๐Ÿ”น Fox Renderfarm
๐Ÿ”น Black Eye Technologies

๐Ÿ”— ๐—ฅ๐—ฒ๐—ด๐—ถ๐˜€๐˜๐—ฒ๐—ฟ ๐—ฎ๐—ป๐—ฑ ๐—ฑ๐—ผ๐˜„๐—ป๐—น๐—ผ๐—ฎ๐—ฑ ๐˜๐—ต๐—ฒ ๐—ฑ๐—ฎ๐˜๐—ฎ
https://bit.ly/4xRhKkd



09/29/2026

๐—ช๐—ต๐—ฒ๐—ป ๐— ๐—ถ๐—ฐ๐—ธ๐—ฒ๐˜† ๐—ฟ๐—ฒ๐˜€๐—ฝ๐—ผ๐—ป๐—ฑ๐˜€ ๐—ถ๐—ป ๐—ฟ๐—ฒ๐—ฎ๐—น ๐˜๐—ถ๐—บ๐—ฒ, ๐—ฒ๐˜ƒ๐—ฒ๐—ฟ๐˜† ๐—บ๐—ผ๐˜ƒ๐—ฒ๐—บ๐—ฒ๐—ป๐˜ ๐—บ๐—ฎ๐˜๐˜๐—ฒ๐—ฟ๐˜€. ๐Ÿญโœจ

At D23 2024, Mickey IRL gave guests the chance to meet an animated Mickey and talk with him live. No two conversations were the same, so Mickey had to keep up with whoever was in front of him.

Bringing Mickey to life took two performers working as one. One gave Mickey his voice, while the other, wearing an ๐˜Ÿ๐˜ด๐˜ฆ๐˜ฏ๐˜ด ๐˜“๐˜ช๐˜ฏ๐˜ฌ ๐˜ด๐˜ถ๐˜ช๐˜ต, performed his movements. Together with the creative and production teams, they delivered each reaction as it happened, with no second take.

It's exciting to see motion capture help bring a character and an audience together live.

Great work by Tiffany Harrison and the team behind Mickey IRL. ๐Ÿ‘

๐—–๐˜‚๐—ฟ๐—ถ๐—ผ๐˜‚๐˜€ ๐—ต๐—ผ๐˜„ ๐˜๐—ต๐—ฒ ๐˜€๐˜‚๐—ถ๐˜ ๐—ต๐—ฎ๐˜€ ๐—ฒ๐˜ƒ๐—ผ๐—น๐˜ƒ๐—ฒ๐—ฑ? ๐—˜๐˜…๐—ฝ๐—น๐—ผ๐—ฟ๐—ฒ ๐˜๐—ต๐—ฒ ๐—ป๐—ฒ๐˜…๐˜-๐—ด๐—ฒ๐—ป๐—ฒ๐—ฟ๐—ฎ๐˜๐—ถ๐—ผ๐—ป ๐—ซ๐˜€๐—ฒ๐—ป๐˜€ ๐—Ÿ๐—ถ๐—ป๐—ธ ๐—ฎ๐—ป๐—ฑ ๐—บ๐—ผ๐—ฟ๐—ฒ: https://hubs.ly/Q04yzFs-0

โ—๐—Ÿ๐—ถ๐˜ƒ๐—ฒ ๐—ถ๐—ป ๐Ÿฏ๐Ÿฌ ๐—บ๐—ถ๐—ป๐˜‚๐˜๐—ฒ๐˜€: ๐˜ด๐˜ฆ๐˜ฆ ๐˜ฉ๐˜ฐ๐˜ธ ๐˜ต๐˜ฐ ๐˜ช๐˜ฎ๐˜ฑ๐˜ณ๐˜ฐ๐˜ท๐˜ฆ ๐˜ฑ๐˜ฐ๐˜ด๐˜ช๐˜ต๐˜ช๐˜ฐ๐˜ฏ๐˜ช๐˜ฏ๐˜จ ๐˜ช๐˜ฏ ๐˜ช๐˜ฏ๐˜ต๐˜ฆ๐˜ณ๐˜ข๐˜ค๐˜ต๐˜ช๐˜ฐ๐˜ฏ-๐˜ฉ๐˜ฆ๐˜ข๐˜ท๐˜บ ๐˜Ÿ๐˜ด๐˜ฆ๐˜ฏ๐˜ด ๐˜ฎ๐˜ฐ๐˜ค๐˜ข๐˜ฑ ๐˜ธ๐˜ฐ๐˜ณ๐˜ฌ๐˜ง๐˜ญ๐˜ฐ๐˜ธ๐˜ด.Justin Adams walks throug...
09/24/2026

โ—๐—Ÿ๐—ถ๐˜ƒ๐—ฒ ๐—ถ๐—ป ๐Ÿฏ๐Ÿฌ ๐—บ๐—ถ๐—ป๐˜‚๐˜๐—ฒ๐˜€: ๐˜ด๐˜ฆ๐˜ฆ ๐˜ฉ๐˜ฐ๐˜ธ ๐˜ต๐˜ฐ ๐˜ช๐˜ฎ๐˜ฑ๐˜ณ๐˜ฐ๐˜ท๐˜ฆ ๐˜ฑ๐˜ฐ๐˜ด๐˜ช๐˜ต๐˜ช๐˜ฐ๐˜ฏ๐˜ช๐˜ฏ๐˜จ ๐˜ช๐˜ฏ ๐˜ช๐˜ฏ๐˜ต๐˜ฆ๐˜ณ๐˜ข๐˜ค๐˜ต๐˜ช๐˜ฐ๐˜ฏ-๐˜ฉ๐˜ฆ๐˜ข๐˜ท๐˜บ ๐˜Ÿ๐˜ด๐˜ฆ๐˜ฏ๐˜ด ๐˜ฎ๐˜ฐ๐˜ค๐˜ข๐˜ฑ ๐˜ธ๐˜ฐ๐˜ณ๐˜ฌ๐˜ง๐˜ญ๐˜ฐ๐˜ธ๐˜ด.

Justin Adams walks through the Xsens + HTC VIVE Ultimate Tracker integration and shows how 3D positional aiding supports more consistent positioning in complex scenes.

๐Ÿ”ธ Ground contact and prop alignment
๐Ÿ”ธ Character interaction
๐Ÿ”ธ More reliable real-time output for virtual production and previs
๐Ÿ”ธ Live Q&A with Justin

โฐ 5:00 PM CEST | 8:00 AM PDT | 11:00 AM EDT

๐—๐—ผ๐—ถ๐—ป ๐˜๐—ต๐—ฒ ๐—น๐—ถ๐˜ƒ๐—ฒ ๐˜€๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป:
https://hubs.ly/Q04y858K0

๐— ๐—ฒ๐—ฒ๐˜ ๐˜๐—ต๐—ฒ ๐—ท๐˜‚๐—ฟ๐˜† ๐—ผ๐—ณ ๐˜๐—ต๐—ฒ ๐—ง๐—ฒ๐—ฟ๐—ฟ๐˜† ๐—ก๐—ผ๐˜๐—ฎ๐—ฟ๐˜† ๐—”๐—ป๐—ถ๐—บ๐—ฎ๐˜๐—ถ๐—ผ๐—ป ๐—–๐—ผ๐—ป๐˜๐—ฒ๐˜€๐˜. ๐ŸŽจElena Dimopoulou is a new media artist and art director working ac...
09/23/2026

๐— ๐—ฒ๐—ฒ๐˜ ๐˜๐—ต๐—ฒ ๐—ท๐˜‚๐—ฟ๐˜† ๐—ผ๐—ณ ๐˜๐—ต๐—ฒ ๐—ง๐—ฒ๐—ฟ๐—ฟ๐˜† ๐—ก๐—ผ๐˜๐—ฎ๐—ฟ๐˜† ๐—”๐—ป๐—ถ๐—บ๐—ฎ๐˜๐—ถ๐—ผ๐—ป ๐—–๐—ผ๐—ป๐˜๐—ฒ๐˜€๐˜. ๐ŸŽจ

Elena Dimopoulou is a new media artist and art director working across real-time 3D, game design, and immersive experience.

She is an Unreal Authorized Instructor and works in Epic Games educational programs, teaching on fellowships and bootcamps, and most of her work lives in Unreal Engine and Fortnite Creative / UEFN. She came to real-time from fine art, and it still shows, with VR and installation work presented at international festivals, alongside mentoring and accessibility-focused workshops.

๐Ÿ‘๏ธ So expect an artist's eye on the idea and the interpretation, on what you actually do with Terry's performance.

๐Ÿ† ๐—ช๐—ต๐—ฎ๐˜ ๐˜†๐—ผ๐˜‚ ๐—ฐ๐—ฎ๐—ป ๐˜„๐—ถ๐—ป
First prize is a next-generation Xsens Link motion capture system with an Xsens Animate Pro license. Second to fifth prize bring more Xsens hardware, software and creative tools from our partners. The full list is on the contest page.

๐Ÿ“ฅ ๐—˜๐—ป๐˜๐—ฒ๐—ฟ ๐˜๐—ต๐—ฒ ๐—ฐ๐—ผ๐—ป๐˜๐—ฒ๐˜€๐˜
Download Terry Notary's Xsens motion capture data, build your own animated CGI scene around his performance, and submit it before 10 December 2026, 23:59 GMT.

๐Ÿ”— ๐—ฅ๐—ฒ๐—ด๐—ถ๐˜€๐˜๐—ฒ๐—ฟ ๐—ฎ๐—ป๐—ฑ ๐—ฑ๐—ผ๐˜„๐—ป๐—น๐—ผ๐—ฎ๐—ฑ ๐˜๐—ต๐—ฒ ๐—ฑ๐—ฎ๐˜๐—ฎ:
https://hubs.ly/Q04xZdd-0



๐— ๐—ฒ๐—ฒ๐˜ ๐˜๐—ต๐—ฒ ๐—ท๐˜‚๐—ฟ๐˜† ๐—ผ๐—ณ ๐˜๐—ต๐—ฒ ๐—ง๐—ฒ๐—ฟ๐—ฟ๐˜† ๐—ก๐—ผ๐˜๐—ฎ๐—ฟ๐˜† ๐—”๐—ป๐—ถ๐—บ๐—ฎ๐˜๐—ถ๐—ผ๐—ป ๐—–๐—ผ๐—ป๐˜๐—ฒ๐˜€๐˜. ๐ŸŽฌSam Wickert is a director and visual effects supervisor, and the f...
09/22/2026

๐— ๐—ฒ๐—ฒ๐˜ ๐˜๐—ต๐—ฒ ๐—ท๐˜‚๐—ฟ๐˜† ๐—ผ๐—ณ ๐˜๐—ต๐—ฒ ๐—ง๐—ฒ๐—ฟ๐—ฟ๐˜† ๐—ก๐—ผ๐˜๐—ฎ๐—ฟ๐˜† ๐—”๐—ป๐—ถ๐—บ๐—ฎ๐˜๐—ถ๐—ผ๐—ป ๐—–๐—ผ๐—ป๐˜๐—ฒ๐˜€๐˜. ๐ŸŽฌ

Sam Wickert is a director and visual effects supervisor, and the founder of SoKrispyMedia.

He grew ๐˜š๐˜–๐˜’๐˜™๐˜๐˜š๐˜—๐˜ ๐˜”๐˜Œ๐˜‹๐˜๐˜ˆ out of the Chalk Warfare series into a studio with over 3 million subscribers behind it, with VFX work for Epic Games, Google, AMD and Red Bull along the way. He has worked on some of the largest creator productions on YouTube, including MrBeast's Squid Game recreation, and led the remote previsualisation pipeline used on HBO's The Last of Us, published as a SIGGRAPH 2023 talk.

๐Ÿ‘๏ธ So expect a filmmaker's eye on the craft and the storytelling.

๐Ÿ† ๐—ช๐—ต๐—ฎ๐˜ ๐˜†๐—ผ๐˜‚ ๐—ฐ๐—ฎ๐—ป ๐˜„๐—ถ๐—ป
First prize is a next-generation Xsens Link motion capture system with an Xsens Animate Pro license. Second to fifth prize bring more Xsens hardware, software and creative tools from our partners. The full list is on the contest page.

๐Ÿ“ฅ ๐—˜๐—ป๐˜๐—ฒ๐—ฟ ๐˜๐—ต๐—ฒ ๐—ฐ๐—ผ๐—ป๐˜๐—ฒ๐˜€๐˜
Download Terry Notary's Xsens motion capture data, build your own animated CGI scene around his performance, and submit it before 10 December 2026, 23:59 GMT.

๐Ÿ”— ๐—ฅ๐—ฒ๐—ด๐—ถ๐˜€๐˜๐—ฒ๐—ฟ ๐—ฎ๐—ป๐—ฑ ๐—ฑ๐—ผ๐˜„๐—ป๐—น๐—ผ๐—ฎ๐—ฑ ๐˜๐—ต๐—ฒ ๐—ฑ๐—ฎ๐˜๐—ฎ:
https://hubs.ly/Q04xZ6120



09/16/2026

๐—ง๐˜‚๐—ฟ๐—ป๐˜€ ๐—ผ๐˜‚๐˜ ๐—™๐—ผ๐—ฟ๐—ฐ๐—ฒ ๐—Ÿ๐—ถ๐—ด๐—ต๐˜๐—ป๐—ถ๐—ป๐—ด ๐—ฑ๐—ผ๐—ฒ๐˜€๐—ป'๐˜ ๐—ฐ๐—ผ๐—บ๐—ฒ ๐—ณ๐—ฟ๐—ผ๐—บ ๐˜๐—ต๐—ฒ ๐—ฑ๐—ฎ๐—ฟ๐—ธ ๐˜€๐—ถ๐—ฑ๐—ฒ. ๐—œ๐˜ ๐—ฐ๐—ผ๐—บ๐—ฒ๐˜€ ๐—ณ๐—ฟ๐—ผ๐—บ ๐—ฎ ๐—บ๐—ผ๐—ฐ๐—ฎ๐—ฝ ๐˜€๐˜‚๐—ถ๐˜.โšก

Forget years of Jedi training. All it took here was two performers, mocap suits, and a whole lot of electricity.

This ๐˜š๐˜ต๐˜ข๐˜ณ ๐˜ž๐˜ข๐˜ณ๐˜ด passion project was shot on OriginTrak's stage in North Hollywood. Captured with an Xsens mocap suit, the crew could get the performance on record without needing a dedicated capture volume, taking it straight from set to finished shot.

Great work by the crew: ๐Ÿ‘
๐Ÿ”ธ Joseph Wiginton
๐Ÿ”ธ Xristos Triantafillou
๐Ÿ”ธ Ryan Gray
๐Ÿ”ธ James Defina
๐Ÿ”ธ Mike Foster
๐Ÿ”ธ Studio: Dark Light Films on location at OriginTrak

๐—ช๐—ต๐—ฎ๐˜ ๐˜„๐—ผ๐˜‚๐—น๐—ฑ ๐˜†๐—ผ๐˜‚ ๐—ฐ๐—ฟ๐—ฒ๐—ฎ๐˜๐—ฒ ๐˜„๐—ถ๐˜๐—ต ๐—ฟ๐—ฒ๐—ฎ๐—น ๐—บ๐—ผ๐˜๐—ถ๐—ผ๐—ป ๐—ฐ๐—ฎ๐—ฝ๐˜๐˜‚๐—ฟ๐—ฒ ๐—ฑ๐—ฎ๐˜๐—ฎ?
Enter the Terry Notary Animation Contest, and build your own animated scene around motion capture data performed by Terry Notary.

๐Ÿ”— ๐—ฅ๐—ฒ๐—ด๐—ถ๐˜€๐˜๐—ฒ๐—ฟ ๐—ฎ๐—ป๐—ฑ ๐—ฑ๐—ผ๐˜„๐—ป๐—น๐—ผ๐—ฎ๐—ฑ ๐˜๐—ต๐—ฒ ๐—ฑ๐—ฎ๐˜๐—ฎ:
https://hubs.ly/Q04xFx2X0

๐— ๐—ฒ๐—ฒ๐˜ ๐˜๐—ต๐—ฒ ๐—ฝ๐—ฎ๐—ฟ๐˜๐—ป๐—ฒ๐—ฟ๐˜€ ๐—ผ๐—ณ ๐˜๐—ต๐—ฒ ๐—ง๐—ฒ๐—ฟ๐—ฟ๐˜† ๐—ก๐—ผ๐˜๐—ฎ๐—ฟ๐˜† ๐—”๐—ป๐—ถ๐—บ๐—ฎ๐˜๐—ถ๐—ผ๐—ป ๐—–๐—ผ๐—ป๐˜๐—ฒ๐˜€๐˜. ๐ŸŽฅ๐˜›๐˜ฉ๐˜ช๐˜ณ๐˜ฅ ๐˜ถ๐˜ฑ: Black Eye Technologies.Their part of the pipeline: m...
09/10/2026

๐— ๐—ฒ๐—ฒ๐˜ ๐˜๐—ต๐—ฒ ๐—ฝ๐—ฎ๐—ฟ๐˜๐—ป๐—ฒ๐—ฟ๐˜€ ๐—ผ๐—ณ ๐˜๐—ต๐—ฒ ๐—ง๐—ฒ๐—ฟ๐—ฟ๐˜† ๐—ก๐—ผ๐˜๐—ฎ๐—ฟ๐˜† ๐—”๐—ป๐—ถ๐—บ๐—ฎ๐˜๐—ถ๐—ผ๐—ป ๐—–๐—ผ๐—ป๐˜๐—ฒ๐˜€๐˜. ๐ŸŽฅ

๐˜›๐˜ฉ๐˜ช๐˜ณ๐˜ฅ ๐˜ถ๐˜ฑ: Black Eye Technologies.

Their part of the pipeline: moving the camera through your scene.

Black Eye Technologies builds a procedural camera plug-in for Unreal Engine, used for cinematics, previsualisation and on motion capture stages. It frames and follows characters in real time, so camera work can be shaped while the performance is playing rather than keyframed afterwards.

๐—ช๐—ต๐—ฎ๐˜ ๐˜๐—ต๐—ฒ๐˜†'๐—ฟ๐—ฒ ๐—ด๐—ถ๐˜ƒ๐—ถ๐—ป๐—ด ๐—ฎ๐˜„๐—ฎ๐˜†:
๐Ÿ”ธ Third, fourth and fifth prize: the Black Eye Cameras plug-in for each winner

๐—ช๐—ฎ๐—ป๐˜ ๐—ฎ ๐˜€๐—ต๐—ผ๐˜ ๐—ฎ๐˜ ๐—ถ๐˜?
Download Terry Notary's Xsens motion capture data, build your own animated CGI scene around his performance, and submit it before 10 December 2026, 23:59 GMT.

๐Ÿ”— Register and download the data:
https://hubs.ly/Q04x79p80



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