06/01/2026
๐ ๐๐บ๐ฎ๐น๐น ๐ถ๐ป๐ฑ๐ถ๐ฒ ๐๐ฒ๐ฎ๐บ. ๐ ๐ฐ๐ถ๐ป๐ฒ๐บ๐ฎ๐๐ถ๐ฐ ๐๐ถ๐๐ถ๐ผ๐ป. ๐ ๐ด๐ฎ๐บ๐ฒ ๐๐ต๐ฎ๐ ๐๐ฒ๐ป๐ ๐ผ๐ป ๐๐ผ ๐ฏ๐ฒ๐ฐ๐ผ๐บ๐ฒ ๐๐ฎ๐บ๐ฒ ๐ผ๐ณ ๐๐ต๐ฒ ๐ฌ๐ฒ๐ฎ๐ฟ. ๐จ
We interviewed the Sandfall Interactive team about the making of ๐๐ญ๐ข๐ช๐ณ ๐๐ฃ๐ด๐ค๐ถ๐ณ: ๐๐น๐ฑ๐ฆ๐ฅ๐ช๐ต๐ช๐ฐ๐ฏ 33, and how Xsens motion capture supported their cinematic production workflow.
With more than four and a half hours of cinematics to create, the team needed a setup that was fast, flexible, and easy to use. Xsens helped them capture performances in different spaces, iterate quickly, and keep the workflow close to Unreal Engine. ๐
๐ฅ๐ฒ๐ฎ๐ฑ ๐๐ต๐ฒ ๐ณ๐๐น๐น ๐ฐ๐๐๐๐ผ๐บ๐ฒ๐ฟ ๐ฐ๐ฎ๐๐ฒ:
https://bit.ly/3S9SGp7