Xsens Entertainment

Xsens Entertainment Xsens Entertainment is the leading innovator in motion capture technologies.

Xsens Entertainment is the leading innovator in 3D motion tracking technology and products. Its sensor fusion technologies enable a seamless interaction between the physical and the digital world in applications such as industrial control and stabilization, health, sports and 3D character animation. Clients and partners include Electronic Arts, NBC Universal, Daimler, Autodesk, ABB, Siemens and various other leading institutes and companies throughout the world.

๐—ง๐—ฟ๐—ฎ๐—ฑ๐—ฒ-๐—ถ๐—ป ๐—ฐ๐—น๐—ผ๐˜€๐—ฒ๐˜€ ๐Ÿฏ๐Ÿญ ๐—ข๐—ฐ๐˜๐—ผ๐—ฏ๐—ฒ๐—ฟ: ๐— ๐—ฉ๐—ก ๐—Ÿ๐—ถ๐—ป๐—ธ ๐—ถ๐˜€ ๐—ฟ๐—ฒ๐—ฎ๐—ฐ๐—ต๐—ถ๐—ป๐—ด ๐—˜๐—ป๐—ฑ ๐—ผ๐—ณ ๐—Ÿ๐—ถ๐—ณ๐—ฒ.For over a decade, MVN Link has carried performances off th...
08/27/2026

๐—ง๐—ฟ๐—ฎ๐—ฑ๐—ฒ-๐—ถ๐—ป ๐—ฐ๐—น๐—ผ๐˜€๐—ฒ๐˜€ ๐Ÿฏ๐Ÿญ ๐—ข๐—ฐ๐˜๐—ผ๐—ฏ๐—ฒ๐—ฟ: ๐— ๐—ฉ๐—ก ๐—Ÿ๐—ถ๐—ป๐—ธ ๐—ถ๐˜€ ๐—ฟ๐—ฒ๐—ฎ๐—ฐ๐—ต๐—ถ๐—ป๐—ด ๐—˜๐—ป๐—ฑ ๐—ผ๐—ณ ๐—Ÿ๐—ถ๐—ณ๐—ฒ.

For over a decade, MVN Link has carried performances off the stage and into games, film, and live shows. It is now being phased out, and this is your last chance to trade it in against the next-generation Xsens Link:

๐Ÿ”ธ 40% faster setup time than the previous generation
๐Ÿ”ธ AAA-quality motion data for true-to-life accuracy and realism
๐Ÿ”ธ Faster workflows with the eSuit's washable cabling and one-click sensors

๐˜’๐˜ฆ๐˜บ ๐˜ฅ๐˜ข๐˜ต๐˜ฆ๐˜ด:
๐Ÿ”ธ 31 October 2026: Last day to order MVN Link systems and spare parts
๐Ÿ”ธ 31 October 2026: Final day to use our MVN Link trade-in offer
๐Ÿ”ธ 31 December 2026: MVN Link will no longer be supported in new MVN software releases

MVN Link reaches full End of Life on 31 December 2026. After 31 October, the trade-in is gone for good.

๐—ง๐—ฟ๐—ฎ๐—ฑ๐—ฒ ๐—ถ๐—ป ๐—ต๐—ฒ๐—ฟ๐—ฒ: https://hubs.ly/Q04vvdz70

๐—ฆ๐—ฒ๐—ฒ ๐—ซ๐˜€๐—ฒ๐—ป๐˜€ ๐—บ๐—ผ๐˜๐—ถ๐—ผ๐—ป ๐—ฑ๐—ฎ๐˜๐—ฎ ๐—ถ๐—ป ๐—ฎ๐—ฐ๐˜๐—ถ๐—ผ๐—ป ๐—ฎ๐˜ ๐—ด๐—ฎ๐—บ๐—ฒ๐˜€๐—ฐ๐—ผ๐—บ ๐ŸŽฎTechnical artist and educator Elena Dimopoulou will take to the stage at ga...
08/24/2026

๐—ฆ๐—ฒ๐—ฒ ๐—ซ๐˜€๐—ฒ๐—ป๐˜€ ๐—บ๐—ผ๐˜๐—ถ๐—ผ๐—ป ๐—ฑ๐—ฎ๐˜๐—ฎ ๐—ถ๐—ป ๐—ฎ๐—ฐ๐˜๐—ถ๐—ผ๐—ป ๐—ฎ๐˜ ๐—ด๐—ฎ๐—บ๐—ฒ๐˜€๐—ฐ๐—ผ๐—บ ๐ŸŽฎ

Technical artist and educator Elena Dimopoulou will take to the stage at gamescom biz, using motion data captured with Xsens technology as part of her presentation.

The session will show how captured performance can support a digital character workflow, giving artists movement they can use as a foundation for character animation.

๐—”๐˜๐˜๐—ฒ๐—ป๐—ฑ๐—ถ๐—ป๐—ด ๐—ด๐—ฎ๐—บ๐—ฒ๐˜€๐—ฐ๐—ผ๐—บ? ๐—”๐—ฑ๐—ฑ ๐—˜๐—น๐—ฒ๐—ป๐—ฎโ€™๐˜€ ๐˜€๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป ๐˜๐—ผ ๐˜†๐—ผ๐˜‚๐—ฟ ๐—ฎ๐—ด๐—ฒ๐—ป๐—ฑ๐—ฎ:
๐Ÿ”— https://hubs.ly/Q04t-bGk0

08/11/2026

๐— ๐—ผ๐—ฟ๐—ฒ ๐˜๐—ต๐—ฎ๐—ป ๐Ÿด๐Ÿฌ ๐—น๐—ฏ ๐—ผ๐—ณ ๐˜€๐˜๐—ฒ๐—ฒ๐—น ๐—ฎ๐—ฟ๐—บ๐—ผ๐—ฟ. ๐—”๐—ป ๐—ซ๐˜€๐—ฒ๐—ป๐˜€ ๐—บ๐—ผ๐˜๐—ถ๐—ผ๐—ป ๐—ฐ๐—ฎ๐—ฝ๐˜๐˜‚๐—ฟ๐—ฒ ๐˜€๐˜‚๐—ถ๐˜ ๐˜‚๐—ป๐—ฑ๐—ฒ๐—ฟ๐—ป๐—ฒ๐—ฎ๐˜๐—ต. ๐—ก๐—ผ๐˜„ ๐—น๐—ผ๐—ผ๐—ธ ๐—ฎ๐˜ ๐˜๐—ต๐—ฒ ๐—ฟ๐—ฎ๐˜„ ๐—ฑ๐—ฎ๐˜๐—ฎ. ๐Ÿ›ก๏ธ

Steel armor can distort the Earthโ€™s magnetic field around a performer, creating a serious challenge for inertial mocap systems that depend on magnetometer readings.

In this test shared by Paul Metcalfe, the raw FBX shows clean, stable body motion straight from the capture. The video then shows the cleaned result driving a knight character in Unreal Engine.

This is Xsens magnetic immunity in practice. Even with the performer surrounded by steel, Xsens delivers reliable motion data that reduces technical correction and leaves animators more time for creative refinement.

๐——๐—ถ๐˜€๐—ฐ๐—ผ๐˜ƒ๐—ฒ๐—ฟ ๐—ซ๐˜€๐—ฒ๐—ป๐˜€ ๐—บ๐—ผ๐˜๐—ถ๐—ผ๐—ป ๐—ฐ๐—ฎ๐—ฝ๐˜๐˜‚๐—ฟ๐—ฒ ๐—ณ๐—ผ๐—ฟ ๐—˜๐—ป๐˜๐—ฒ๐—ฟ๐˜๐—ฎ๐—ถ๐—ป๐—บ๐—ฒ๐—ป๐˜:
๐Ÿ‘‰ https://bit.ly/4g5lx6o

๐—ฆ๐˜๐—ฟ๐—ฒ๐˜๐—ฐ๐—ต๐—ฆ๐—ฒ๐—ป๐˜€๐—ฒ ๐—ซ๐—ฅ ๐—ด๐—น๐—ผ๐˜ƒ๐—ฒ๐˜€ ๐—ฎ๐—ฟ๐—ฒ ๐—ป๐—ผ๐˜„ ๐—ถ๐—ป๐˜๐—ฒ๐—ด๐—ฟ๐—ฎ๐˜๐—ฒ๐—ฑ ๐˜„๐—ถ๐˜๐—ต ๐—ซ๐˜€๐—ฒ๐—ป๐˜€ ๐—ฆ๐—ผ๐—ณ๐˜๐˜„๐—ฎ๐—ฟ๐—ฒ. The integration combines high-fidelity Xsens full-body mo...
07/24/2026

๐—ฆ๐˜๐—ฟ๐—ฒ๐˜๐—ฐ๐—ต๐—ฆ๐—ฒ๐—ป๐˜€๐—ฒ ๐—ซ๐—ฅ ๐—ด๐—น๐—ผ๐˜ƒ๐—ฒ๐˜€ ๐—ฎ๐—ฟ๐—ฒ ๐—ป๐—ผ๐˜„ ๐—ถ๐—ป๐˜๐—ฒ๐—ด๐—ฟ๐—ฎ๐˜๐—ฒ๐—ฑ ๐˜„๐—ถ๐˜๐—ต ๐—ซ๐˜€๐—ฒ๐—ป๐˜€ ๐—ฆ๐—ผ๐—ณ๐˜๐˜„๐—ฎ๐—ฟ๐—ฒ.

The integration combines high-fidelity Xsens full-body motion capture with detailed finger tracking in one connected workflow.

Performers can capture body, hand, and finger movements together, helping animation teams create more complete and expressive character performances without adding an optical finger-tracking setup. ๐Ÿค

The portable setup supports capture for games, film, virtual production, and other animation workflows, without fixed cameras or camera line-of-sight restrictions.

The combined solution is designed for practical, repeated capture sessions. It features lightweight, washable textile components, long battery life, and integrated cabling in the next-gen Xsens Link.

๐Ÿ”— ๐—Ÿ๐—ฒ๐—ฎ๐—ฟ๐—ป ๐—บ๐—ผ๐—ฟ๐—ฒ ๐—ฎ๐—ฏ๐—ผ๐˜‚๐˜ ๐—ซ๐˜€๐—ฒ๐—ป๐˜€ ๐—บ๐—ผ๐˜๐—ถ๐—ผ๐—ป ๐—ฐ๐—ฎ๐—ฝ๐˜๐˜‚๐—ฟ๐—ฒ:
https://hubs.ly/Q04qqQPX0

๐Ÿ”— ๐—Ÿ๐—ฒ๐—ฎ๐—ฟ๐—ป ๐—บ๐—ผ๐—ฟ๐—ฒ ๐—ฎ๐—ฏ๐—ผ๐˜‚๐˜ ๐˜๐—ต๐—ฒ ๐—ฆ๐˜๐—ฟ๐—ฒ๐˜๐—ฐ๐—ต๐—ฆ๐—ฒ๐—ป๐˜€๐—ฒ ๐—ถ๐—ป๐˜๐—ฒ๐—ด๐—ฟ๐—ฎ๐˜๐—ถ๐—ผ๐—ป:
https://hubs.ly/Q04qqR2N0

๐—ช๐—ฒโ€™๐—ฟ๐—ฒ ๐—ฎ๐˜ ๐—ฆ๐—œ๐—š๐—š๐—ฅ๐—”๐—ฃ๐—› ๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฒ ๐˜„๐—ถ๐˜๐—ต ๐˜๐—ต๐—ฒ ๐— ๐—˜๐—ง๐—”๐—ง๐—”๐—œ๐—Ÿ๐—ข๐—ฅ ๐˜๐—ฒ๐—ฎ๐—บ!Visit booth  #529 to see AAA-quality motion capture performed live with ...
07/21/2026

๐—ช๐—ฒโ€™๐—ฟ๐—ฒ ๐—ฎ๐˜ ๐—ฆ๐—œ๐—š๐—š๐—ฅ๐—”๐—ฃ๐—› ๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฒ ๐˜„๐—ถ๐˜๐—ต ๐˜๐—ต๐—ฒ ๐— ๐—˜๐—ง๐—”๐—ง๐—”๐—œ๐—Ÿ๐—ข๐—ฅ ๐˜๐—ฒ๐—ฎ๐—บ!

Visit booth #529 to see AAA-quality motion capture performed live with the next-gen Xsens Link. Experience how performers can capture detailed motion in real time, with the freedom to move naturally and bring character animation to life. ๐ŸŽฌ

๐Ÿ“ Booth #529, METATAILOR booth
๐Ÿข Los Angeles Convention Center
๐Ÿ“… July 21 to 23

๐—ฆ๐˜๐—ผ๐—ฝ ๐—ฏ๐˜† ๐—ฎ๐—ป๐—ฑ ๐˜€๐—ฒ๐—ฒ ๐—ถ๐˜ ๐—น๐—ถ๐˜ƒ๐—ฒ!

๐—ซ๐˜€๐—ฒ๐—ป๐˜€ ๐—ฎ๐—ป๐—ฑ ๐— ๐—˜๐—ง๐—”๐—ง๐—”๐—œ๐—Ÿ๐—ข๐—ฅ ๐—ฏ๐—ฟ๐—ถ๐—ป๐—ด ๐—บ๐—ผ๐˜๐—ถ๐—ผ๐—ป ๐—ฎ๐—ป๐—ฑ ๐—ฑ๐—ถ๐—ด๐—ถ๐˜๐—ฎ๐—น ๐—ฐ๐—น๐—ผ๐˜๐—ต๐—ถ๐—ป๐—ด ๐˜๐—ผ๐—ด๐—ฒ๐˜๐—ต๐—ฒ๐—ฟ ๐—ฒ๐—ฎ๐—ฟ๐—น๐—ถ๐—ฒ๐—ฟ ๐—ถ๐—ป ๐—ฝ๐—ฟ๐—ผ๐—ฑ๐˜‚๐—ฐ๐˜๐—ถ๐—ผ๐—ป.We have launched an integration th...
07/20/2026

๐—ซ๐˜€๐—ฒ๐—ป๐˜€ ๐—ฎ๐—ป๐—ฑ ๐— ๐—˜๐—ง๐—”๐—ง๐—”๐—œ๐—Ÿ๐—ข๐—ฅ ๐—ฏ๐—ฟ๐—ถ๐—ป๐—ด ๐—บ๐—ผ๐˜๐—ถ๐—ผ๐—ป ๐—ฎ๐—ป๐—ฑ ๐—ฑ๐—ถ๐—ด๐—ถ๐˜๐—ฎ๐—น ๐—ฐ๐—น๐—ผ๐˜๐—ต๐—ถ๐—ป๐—ด ๐˜๐—ผ๐—ด๐—ฒ๐˜๐—ต๐—ฒ๐—ฟ ๐—ฒ๐—ฎ๐—ฟ๐—น๐—ถ๐—ฒ๐—ฟ ๐—ถ๐—ป ๐—ฝ๐—ฟ๐—ผ๐—ฑ๐˜‚๐—ฐ๐˜๐—ถ๐—ผ๐—ป.

We have launched an integration that connects live and recorded Xsens motion data with METATAILOR's character-dressing workflow. ๐Ÿค

Teams can review how clothing fits and moves on animated characters, compare wardrobe options, and identify potential clipping issues before moving further into production. Recorded motion can also be reused to test different outfits without repeating the capture session for every clothing change.

๐—ช๐—ฒ ๐˜„๐—ถ๐—น๐—น ๐˜€๐—ต๐—ผ๐˜„๐—ฐ๐—ฎ๐˜€๐—ฒ ๐˜๐—ต๐—ฒ ๐—ถ๐—ป๐˜๐—ฒ๐—ด๐—ฟ๐—ฎ๐˜๐—ถ๐—ผ๐—ป ๐—น๐—ถ๐˜ƒ๐—ฒ ๐—ฎ๐˜ ๐—ฆ๐—œ๐—š๐—š๐—ฅ๐—”๐—ฃ๐—›.

๐Ÿ“ Booth #529
๐Ÿ“… July 21 to 23, 2026
๐ŸŒŽ Los Angeles Convention Center

Stop by and see the workflow in action.

๐Ÿ”— ๐— ๐—˜๐—ง๐—”๐—ง๐—”๐—œ๐—Ÿ๐—ข๐—ฅ: https://hubs.ly/Q04pYYXk0
๐Ÿ”— ๐—ซ๐˜€๐—ฒ๐—ป๐˜€ ๐—บ๐—ผ๐˜๐—ถ๐—ผ๐—ป ๐—ฐ๐—ฎ๐—ฝ๐˜๐˜‚๐—ฟ๐—ฒ: https://hubs.ly/Q04pYXKy0

๐—ฆ๐—ผ๐—บ๐—ฒ๐˜๐—ถ๐—บ๐—ฒ๐˜€ ๐˜๐—ต๐—ฒ ๐—ฏ๐—ฒ๐˜€๐˜ ๐—บ๐—ผ๐˜๐—ถ๐—ผ๐—ป ๐—ฐ๐—ฎ๐—ฝ๐˜๐˜‚๐—ฟ๐—ฒ ๐˜€๐˜๐˜‚๐—ฑ๐—ถ๐—ผ ๐—ถ๐˜€ ๐˜๐—ต๐—ฒ ๐—ผ๐—ป๐—ฒ ๐˜†๐—ผ๐˜‚ ๐—ฎ๐—น๐—ฟ๐—ฒ๐—ฎ๐—ฑ๐˜† ๐—ต๐—ฎ๐˜ƒ๐—ฒ.For our recent shoot with Terry Notary, we transfor...
07/16/2026

๐—ฆ๐—ผ๐—บ๐—ฒ๐˜๐—ถ๐—บ๐—ฒ๐˜€ ๐˜๐—ต๐—ฒ ๐—ฏ๐—ฒ๐˜€๐˜ ๐—บ๐—ผ๐˜๐—ถ๐—ผ๐—ป ๐—ฐ๐—ฎ๐—ฝ๐˜๐˜‚๐—ฟ๐—ฒ ๐˜€๐˜๐˜‚๐—ฑ๐—ถ๐—ผ ๐—ถ๐˜€ ๐˜๐—ต๐—ฒ ๐—ผ๐—ป๐—ฒ ๐˜†๐—ผ๐˜‚ ๐—ฎ๐—น๐—ฟ๐—ฒ๐—ฎ๐—ฑ๐˜† ๐—ต๐—ฎ๐˜ƒ๐—ฒ.

For our recent shoot with Terry Notary, we transformed the Xsens LA office into a production space before heading to Manhattan Beach for the final scenes.

With portable Xsens motion capture, the team moved between indoor and outdoor locations in a single day, capturing reliable, high-quality performance data wherever the creative direction took us. ๐ŸŒŠ

And the shoot is only the beginning. Soon, artists, animators, game developers, and real-time creators will be able to work with Terryโ€™s performance data in the upcoming ๐˜Ÿ๐˜ด๐˜ฆ๐˜ฏ๐˜ด ๐˜ˆ๐˜ฏ๐˜ช๐˜ฎ๐˜ข๐˜ต๐˜ช๐˜ฐ๐˜ฏ ๐˜Š๐˜ฐ๐˜ฏ๐˜ต๐˜ฆ๐˜ด๐˜ต.

Weโ€™re excited to see how the community transforms Terry Notaryโ€™s performance into completely new characters, worlds, and stories.

๐Ÿ”— ๐—ฅ๐—ฒ๐—ฎ๐—ฑ ๐˜๐—ต๐—ฒ ๐—ฏ๐—ฒ๐—ต๐—ถ๐—ป๐—ฑ-๐˜๐—ต๐—ฒ-๐˜€๐—ฐ๐—ฒ๐—ป๐—ฒ๐˜€ ๐˜€๐˜๐—ผ๐—ฟ๐˜†:
https://hubs.ly/Q04phClc0

๐—” ๐˜€๐˜๐˜‚๐—ฑ๐—ฒ๐—ป๐˜ ๐˜๐—ต๐—ฒ๐˜€๐—ถ๐˜€. ๐—ข๐—ป๐—ฒ ๐—ซ๐˜€๐—ฒ๐—ป๐˜€ ๐˜€๐˜‚๐—ถ๐˜. ๐—”๐—ป ๐—ถ๐—ป๐—ฑ๐—ถ๐—ฒ ๐—ด๐—ฎ๐—บ๐—ฒ ๐—ป๐—ผ๐˜„ ๐—ฎ๐˜ƒ๐—ฎ๐—ถ๐—น๐—ฎ๐—ฏ๐—น๐—ฒ ๐—ผ๐—ป ๐—ฆ๐˜๐—ฒ๐—ฎ๐—บ.What started as a university project grew into ๐˜—๐˜ณ...
07/14/2026

๐—” ๐˜€๐˜๐˜‚๐—ฑ๐—ฒ๐—ป๐˜ ๐˜๐—ต๐—ฒ๐˜€๐—ถ๐˜€. ๐—ข๐—ป๐—ฒ ๐—ซ๐˜€๐—ฒ๐—ป๐˜€ ๐˜€๐˜‚๐—ถ๐˜. ๐—”๐—ป ๐—ถ๐—ป๐—ฑ๐—ถ๐—ฒ ๐—ด๐—ฎ๐—บ๐—ฒ ๐—ป๐—ผ๐˜„ ๐—ฎ๐˜ƒ๐—ฎ๐—ถ๐—น๐—ฎ๐—ฏ๐—น๐—ฒ ๐—ผ๐—ป ๐—ฆ๐˜๐—ฒ๐—ฎ๐—บ.

What started as a university project grew into ๐˜—๐˜ณ๐˜ฐ๐˜ซ๐˜ฆ๐˜ค๐˜ต ๐˜๐˜ฆ๐˜ด๐˜ฑ๐˜ฆ๐˜ณ๐˜ช, an atmospheric sci-fi adventure developed by Last Praetorian Interactive ๐ŸŽ“. With a single Xsens motion capture suit, the team captured performances for multiple characters, recorded in different locations, and brought their vision to life in Unreal Engine.

It shows that professional motion capture isn't just for large studios. With Xsens, small teams can create high-quality character animation, work wherever inspiration strikes, and build ambitious projects with an affordable, flexible workflow.

๐ŸŽฎ ๐—ฅ๐—ฒ๐—ฎ๐—ฑ ๐˜๐—ต๐—ฒ ๐—ณ๐˜‚๐—น๐—น ๐—ฐ๐˜‚๐˜€๐˜๐—ผ๐—บ๐—ฒ๐—ฟ ๐˜€๐˜๐—ผ๐—ฟ๐˜†:
https://hubs.ly/Q04phCvb0

๐Ÿ”— ๐—ฃ๐—น๐—ฎ๐˜† ๐—ฃ๐—ฟ๐—ผ๐—ท๐—ฒ๐—ฐ๐˜ ๐—ฉ๐—ฒ๐˜€๐—ฝ๐—ฒ๐—ฟ๐—ถ ๐—ผ๐—ป ๐—ฆ๐˜๐—ฒ๐—ฎ๐—บ:
https://hubs.ly/Q04phnNj0

๐Ÿ”— ๐—™๐—ถ๐—ป๐—ฑ ๐—ฃ๐—ฟ๐—ผ๐—ท๐—ฒ๐—ฐ๐˜ ๐—ฉ๐—ฒ๐˜€๐—ฝ๐—ฒ๐—ฟ๐—ถ ๐—ผ๐—ป ๐˜๐—ต๐—ฒ ๐—˜๐—ฝ๐—ถ๐—ฐ ๐—š๐—ฎ๐—บ๐—ฒ๐˜€ ๐—ฆ๐˜๐—ผ๐—ฟ๐—ฒ:
https://hubs.ly/Q04pj3F90

๐—ช๐—ต๐—ฒ๐—ป ๐—ฐ๐—ต๐—ฎ๐—ฟ๐—ฎ๐—ฐ๐˜๐—ฒ๐—ฟ๐˜€, ๐—ฝ๐—ฟ๐—ผ๐—ฝ๐˜€, ๐—ฎ๐—ป๐—ฑ ๐—ฒ๐—ป๐˜ƒ๐—ถ๐—ฟ๐—ผ๐—ป๐—บ๐—ฒ๐—ป๐˜๐˜€ ๐—ฎ๐—น๐—น ๐—ป๐—ฒ๐—ฒ๐—ฑ ๐˜๐—ผ ๐˜€๐˜๐—ฎ๐˜† ๐—ฎ๐—น๐—ถ๐—ด๐—ป๐—ฒ๐—ฑ, ๐˜€๐—ฝ๐—ฎ๐˜๐—ถ๐—ฎ๐—น ๐—ฐ๐—ผ๐—ป๐˜๐—ฒ๐˜…๐˜ ๐—บ๐—ฎ๐˜๐˜๐—ฒ๐—ฟ๐˜€. ๐Ÿ“HTC VIVE Ultimate Tracker f...
06/18/2026

๐—ช๐—ต๐—ฒ๐—ป ๐—ฐ๐—ต๐—ฎ๐—ฟ๐—ฎ๐—ฐ๐˜๐—ฒ๐—ฟ๐˜€, ๐—ฝ๐—ฟ๐—ผ๐—ฝ๐˜€, ๐—ฎ๐—ป๐—ฑ ๐—ฒ๐—ป๐˜ƒ๐—ถ๐—ฟ๐—ผ๐—ป๐—บ๐—ฒ๐—ป๐˜๐˜€ ๐—ฎ๐—น๐—น ๐—ป๐—ฒ๐—ฒ๐—ฑ ๐˜๐—ผ ๐˜€๐˜๐—ฎ๐˜† ๐—ฎ๐—น๐—ถ๐—ด๐—ป๐—ฒ๐—ฑ, ๐˜€๐—ฝ๐—ฎ๐˜๐—ถ๐—ฎ๐—น ๐—ฐ๐—ผ๐—ป๐˜๐—ฒ๐˜…๐˜ ๐—บ๐—ฎ๐˜๐˜๐—ฒ๐—ฟ๐˜€. ๐Ÿ“

HTC VIVE Ultimate Tracker for Xsens adds stronger positional reference to complex animation workflows, helping production teams improve character positioning, interaction, and real-time review.

๐—ฅ๐—ฒ๐—ฎ๐—ฑ ๐˜๐—ต๐—ฒ ๐—ฏ๐—น๐—ผ๐—ด: https://bit.ly/4gyDk7M

๐—” ๐˜€๐—บ๐—ฎ๐—น๐—น ๐—ถ๐—ป๐—ฑ๐—ถ๐—ฒ ๐˜๐—ฒ๐—ฎ๐—บ. ๐—” ๐—ฐ๐—ถ๐—ป๐—ฒ๐—บ๐—ฎ๐˜๐—ถ๐—ฐ ๐˜ƒ๐—ถ๐˜€๐—ถ๐—ผ๐—ป. ๐—” ๐—ด๐—ฎ๐—บ๐—ฒ ๐˜๐—ต๐—ฎ๐˜ ๐˜„๐—ฒ๐—ป๐˜ ๐—ผ๐—ป ๐˜๐—ผ ๐—ฏ๐—ฒ๐—ฐ๐—ผ๐—บ๐—ฒ ๐—š๐—ฎ๐—บ๐—ฒ ๐—ผ๐—ณ ๐˜๐—ต๐—ฒ ๐—ฌ๐—ฒ๐—ฎ๐—ฟ. ๐ŸŽจ We interviewed the Sandfall In...
06/01/2026

๐—” ๐˜€๐—บ๐—ฎ๐—น๐—น ๐—ถ๐—ป๐—ฑ๐—ถ๐—ฒ ๐˜๐—ฒ๐—ฎ๐—บ. ๐—” ๐—ฐ๐—ถ๐—ป๐—ฒ๐—บ๐—ฎ๐˜๐—ถ๐—ฐ ๐˜ƒ๐—ถ๐˜€๐—ถ๐—ผ๐—ป. ๐—” ๐—ด๐—ฎ๐—บ๐—ฒ ๐˜๐—ต๐—ฎ๐˜ ๐˜„๐—ฒ๐—ป๐˜ ๐—ผ๐—ป ๐˜๐—ผ ๐—ฏ๐—ฒ๐—ฐ๐—ผ๐—บ๐—ฒ ๐—š๐—ฎ๐—บ๐—ฒ ๐—ผ๐—ณ ๐˜๐—ต๐—ฒ ๐—ฌ๐—ฒ๐—ฎ๐—ฟ. ๐ŸŽจ

We interviewed the Sandfall Interactive team about the making of ๐˜Š๐˜ญ๐˜ข๐˜ช๐˜ณ ๐˜–๐˜ฃ๐˜ด๐˜ค๐˜ถ๐˜ณ: ๐˜Œ๐˜น๐˜ฑ๐˜ฆ๐˜ฅ๐˜ช๐˜ต๐˜ช๐˜ฐ๐˜ฏ 33, and how Xsens motion capture supported their cinematic production workflow.

With more than four and a half hours of cinematics to create, the team needed a setup that was fast, flexible, and easy to use. Xsens helped them capture performances in different spaces, iterate quickly, and keep the workflow close to Unreal Engine. ๐ŸŒ˜

๐—ฅ๐—ฒ๐—ฎ๐—ฑ ๐˜๐—ต๐—ฒ ๐—ณ๐˜‚๐—น๐—น ๐—ฐ๐˜‚๐˜€๐˜๐—ผ๐—บ๐—ฒ๐—ฟ ๐—ฐ๐—ฎ๐˜€๐—ฒ:
https://bit.ly/3S9SGp7

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